inventory regions, minor refactor
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@@ -16,8 +16,11 @@
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#include "../settings.h"
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const uint REGION_HEADER_SIZE = 10;
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const uint REGION_LAYER_VOXELS = 0;
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const uint REGION_LAYER_LIGHTS = 1;
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const uint REGION_LAYER_STORAGES = 2;
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const uint REGION_SIZE_BIT = 5;
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const uint REGION_SIZE = (1 << (REGION_SIZE_BIT));
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const uint REGION_CHUNKS_COUNT = ((REGION_SIZE) * (REGION_SIZE));
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@@ -74,8 +77,7 @@ class WorldFiles {
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std::unordered_map<glm::ivec3, std::unique_ptr<regfile>> openRegFiles;
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void writeWorldInfo(const World* world);
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fs::path getLightsFolder() const;
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fs::path getRegionFilename(int x, int y) const;
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fs::path getRegionFilename(int x, int y) const;
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fs::path getWorldFile() const;
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fs::path getIndicesFile() const;
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fs::path getPacksFile() const;
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@@ -110,12 +112,16 @@ class WorldFiles {
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int x, int z, int layer);
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regfile* getRegFile(glm::ivec3 coord, const fs::path& folder);
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fs::path getLightsFolder() const;
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fs::path getInventoriesFolder() const;
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public:
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static bool parseRegionFilename(const std::string& name, int& x, int& y);
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fs::path getRegionsFolder() const;
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fs::path getPlayerFile() const;
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regionsmap regions;
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regionsmap storages;
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regionsmap lights;
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fs::path directory;
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std::unique_ptr<ubyte[]> compressionBuffer;
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@@ -147,7 +153,7 @@ public:
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void writePacks(const World* world);
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void writeIndices(const ContentIndices* indices);
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/* Append pack to packs.list without duplicate check */
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void addPack(const std::string& id);
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void addPack(const World* world, const std::string& id);
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static const char* WORLD_FILE;
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};
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