inventory regions, minor refactor

This commit is contained in:
MihailRis
2024-01-31 00:14:43 +03:00
parent a57fba4fa4
commit 49fdcdfb27
29 changed files with 259 additions and 160 deletions
+7 -7
View File
@@ -22,7 +22,7 @@ void LightSolver::add(int x, int y, int z, int emission) {
Chunk* chunk = chunks->getChunkByVoxel(x, y, z);
chunk->setModified(true);
chunk->lightmap->set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, emission);
chunk->lightmap.set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, emission);
}
void LightSolver::add(int x, int y, int z) {
@@ -35,12 +35,12 @@ void LightSolver::remove(int x, int y, int z) {
if (chunk == nullptr)
return;
ubyte light = chunk->lightmap->get(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel);
ubyte light = chunk->lightmap.get(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel);
if (light == 0){
return;
}
remqueue.push(lightentry {x, y, z, light});
chunk->lightmap->set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, 0);
chunk->lightmap.set(x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D, channel, 0);
}
void LightSolver::solve(){
@@ -67,10 +67,10 @@ void LightSolver::solve(){
int lz = z - chunk->z * CHUNK_D;
chunk->setModified(true);
ubyte light = chunk->lightmap->get(lx,y,lz, channel);
ubyte light = chunk->lightmap.get(lx,y,lz, channel);
if (light != 0 && light == entry.light-1){
remqueue.push(lightentry {x, y, z, light});
chunk->lightmap->set(lx, y, lz, channel, 0);
chunk->lightmap.set(lx, y, lz, channel, 0);
}
else if (light >= entry.light){
addqueue.push(lightentry {x, y, z, light});
@@ -94,11 +94,11 @@ void LightSolver::solve(){
int lz = z - chunk->z * CHUNK_D;
chunk->setModified(true);
ubyte light = chunk->lightmap->get(lx, y, lz, channel);
ubyte light = chunk->lightmap.get(lx, y, lz, channel);
voxel& v = chunk->voxels[vox_index(lx, y, lz)];
const Block* block = blockDefs[v.id];
if (block->lightPassing && light+2 <= entry.light){
chunk->lightmap->set(
chunk->lightmap.set(
x-chunk->x*CHUNK_W, y, z-chunk->z*CHUNK_D,
channel,
entry.light-1);