inventory regions, minor refactor
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@@ -46,6 +46,7 @@ public:
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void update(float delta);
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void randomTick(int tickid, int parts);
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void onBlocksTick(int tickid, int parts);
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uint createBlockInventory(int x, int y, int z);
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};
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#endif // LOGIC_BLOCKS_CONTROLLER_H_
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