inventory regions, minor refactor
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@@ -21,7 +21,7 @@ const float JUMP_FORCE = 8.0f;
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Player::Player(glm::vec3 position, float speed) :
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speed(speed),
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chosenSlot(0),
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inventory(new Inventory(40)),
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inventory(new Inventory(0, 40)),
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camera(new Camera(position, glm::radians(90.0f))),
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spCamera(new Camera(position, glm::radians(90.0f))),
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tpCamera(new Camera(position, glm::radians(90.0f))),
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