inventory regions, minor refactor

This commit is contained in:
MihailRis
2024-01-31 00:14:43 +03:00
parent a57fba4fa4
commit 49fdcdfb27
29 changed files with 259 additions and 160 deletions
+1
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@@ -97,6 +97,7 @@ public:
BlockRotProfile rotations;
std::string pickingItem = name+BLOCK_ITEM_SUFFIX;
std::string scriptName = name.substr(name.find(':')+1);
uint inventorySize = 0;
struct {
blockid_t id;
+29 -23
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@@ -1,30 +1,23 @@
#include "Chunk.h"
#include <memory>
#include "voxel.h"
#include "../items/Inventory.h"
#include "../content/ContentLUT.h"
#include "../lighting/Lightmap.h"
Chunk::Chunk(int xpos, int zpos) : x(xpos), z(zpos){
bottom = 0;
top = CHUNK_H;
voxels = new voxel[CHUNK_VOL];
for (size_t i = 0; i < CHUNK_VOL; i++) {
for (uint i = 0; i < CHUNK_VOL; i++) {
voxels[i].id = 2;
voxels[i].states = 0;
}
lightmap = new Lightmap();
}
Chunk::~Chunk(){
delete lightmap;
delete[] voxels;
}
bool Chunk::isEmpty(){
int id = -1;
for (size_t i = 0; i < CHUNK_VOL; i++){
for (uint i = 0; i < CHUNK_VOL; i++){
if (voxels[i].id != id){
if (id != -1)
return false;
@@ -36,13 +29,12 @@ bool Chunk::isEmpty(){
}
void Chunk::updateHeights() {
for (size_t i = 0; i < CHUNK_VOL; i++) {
for (uint i = 0; i < CHUNK_VOL; i++) {
if (voxels[i].id != 0) {
bottom = i / (CHUNK_D * CHUNK_W);
break;
}
}
for (int i = CHUNK_VOL - 1; i >= 0; i--) {
if (voxels[i].id != 0) {
top = i / (CHUNK_D * CHUNK_W) + 1;
@@ -51,11 +43,28 @@ void Chunk::updateHeights() {
}
}
Chunk* Chunk::clone() const {
Chunk* other = new Chunk(x,z);
for (size_t i = 0; i < CHUNK_VOL; i++)
void Chunk::addBlockInventory(std::shared_ptr<Inventory> inventory,
uint x, uint y, uint z) {
inventories[vox_index(x, y, z)] = inventory;
setUnsaved(true);
}
std::shared_ptr<Inventory> Chunk::getBlockInventory(uint x, uint y, uint z) const {
if (x >= CHUNK_W || y >= CHUNK_H || z >= CHUNK_D)
return nullptr;
const auto& found = inventories.find(vox_index(x, y, z));
if (found == inventories.end()) {
return nullptr;
}
return found->second;
}
std::unique_ptr<Chunk> Chunk::clone() const {
auto other = std::make_unique<Chunk>(x,z);
for (uint i = 0; i < CHUNK_VOL; i++) {
other->voxels[i] = voxels[i];
other->lightmap->set(lightmap);
}
other->lightmap.set(&lightmap);
return other;
}
@@ -75,7 +84,7 @@ Chunk* Chunk::clone() const {
*/
ubyte* Chunk::encode() const {
ubyte* buffer = new ubyte[CHUNK_DATA_LEN];
for (size_t i = 0; i < CHUNK_VOL; i++) {
for (uint i = 0; i < CHUNK_VOL; i++) {
buffer[i] = voxels[i].id >> 8;
buffer[CHUNK_VOL+i] = voxels[i].id & 0xFF;
buffer[CHUNK_VOL*2 + i] = voxels[i].states >> 8;
@@ -84,11 +93,8 @@ ubyte* Chunk::encode() const {
return buffer;
}
/**
* @return true if all is fine
**/
bool Chunk::decode(ubyte* data) {
for (size_t i = 0; i < CHUNK_VOL; i++) {
for (uint i = 0; i < CHUNK_VOL; i++) {
voxel& vox = voxels[i];
ubyte bid1 = data[i];
@@ -104,7 +110,7 @@ bool Chunk::decode(ubyte* data) {
}
void Chunk::convert(ubyte* data, const ContentLUT* lut) {
for (size_t i = 0; i < CHUNK_VOL; i++) {
for (uint i = 0; i < CHUNK_VOL; i++) {
// see encode method to understand what the hell is going on here
blockid_t id = ((blockid_t(data[i]) << 8) |
blockid_t(data[CHUNK_VOL+i]));
+25 -5
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@@ -1,8 +1,13 @@
#ifndef VOXELS_CHUNK_H_
#define VOXELS_CHUNK_H_
#include <memory>
#include <stdlib.h>
#include <unordered_map>
#include "../constants.h"
#include "voxel.h"
#include "../lighting/Lightmap.h"
struct ChunkFlag {
static const int MODIFIED = 0x1;
@@ -14,26 +19,29 @@ struct ChunkFlag {
};
#define CHUNK_DATA_LEN (CHUNK_VOL*4)
struct voxel;
class Lightmap;
class ContentLUT;
class Inventory;
class Chunk {
public:
int x, z;
int bottom, top;
voxel* voxels;
Lightmap* lightmap;
voxel voxels[CHUNK_VOL];
Lightmap lightmap;
int flags = 0;
/* Block inventories map where key is index of block in voxels array */
std::unordered_map<uint, std::shared_ptr<Inventory>> inventories;
Chunk(int x, int z);
~Chunk();
bool isEmpty();
void updateHeights();
Chunk* clone() const;
// unused
std::unique_ptr<Chunk> clone() const;
// flags getters/setters below
inline void setFlags(int mask, bool value){
@@ -43,6 +51,14 @@ public:
flags &= ~(mask);
}
/* Creates new block inventory given size
@return inventory id or 0 if block does not exists */
void addBlockInventory(std::shared_ptr<Inventory> inventory,
uint x, uint y, uint z);
/* @return inventory bound to the given block or nullptr */
std::shared_ptr<Inventory> getBlockInventory(uint x, uint y, uint z) const;
inline bool isUnsaved() const {return flags & ChunkFlag::UNSAVED;}
inline bool isModified() const {return flags & ChunkFlag::MODIFIED;}
@@ -68,6 +84,10 @@ public:
inline void setReady(bool newState) {setFlags(ChunkFlag::READY, newState);}
ubyte* encode() const;
/**
* @return true if all is fine
**/
bool decode(ubyte* data);
static void convert(ubyte* data, const ContentLUT* lut);
+2 -2
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@@ -107,7 +107,7 @@ ubyte Chunks::getLight(int x, int y, int z, int channel){
int lx = x - cx * CHUNK_W;
int ly = y - cy * CHUNK_H;
int lz = z - cz * CHUNK_D;
return chunk->lightmap->get(lx,ly,lz, channel);
return chunk->lightmap.get(lx,ly,lz, channel);
}
light_t Chunks::getLight(int x, int y, int z){
@@ -124,7 +124,7 @@ light_t Chunks::getLight(int x, int y, int z){
int lx = x - cx * CHUNK_W;
int ly = y - cy * CHUNK_H;
int lz = z - cz * CHUNK_D;
return chunk->lightmap->get(lx,ly,lz);
return chunk->lightmap.get(lx,ly,lz);
}
Chunk* Chunks::getChunkByVoxel(int x, int y, int z){
+3 -3
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@@ -61,9 +61,9 @@ std::shared_ptr<Chunk> ChunksStorage::create(int x, int z) {
verifyLoadedChunk(level->content->getIndices(), chunk.get());
}
light_t* lights = wfile->getLights(chunk->x, chunk->z);
std::unique_ptr<light_t[]> lights (wfile->getLights(chunk->x, chunk->z));
if (lights) {
chunk->lightmap->set(lights);
chunk->lightmap.set(lights.get());
chunk->setLoadedLights(true);
}
return chunk;
@@ -114,7 +114,7 @@ void ChunksStorage::getVoxels(VoxelsVolume* volume, bool backlight) const {
} else {
auto& chunk = found->second;
const voxel* cvoxels = chunk->voxels;
const light_t* clights = chunk->lightmap->getLights();
const light_t* clights = chunk->lightmap.getLights();
for (int ly = y; ly < y + h; ly++) {
for (int lz = max(z, cz * CHUNK_D);
lz < min(z + d, (cz + 1) * CHUNK_D);