inventory regions, minor refactor

This commit is contained in:
MihailRis
2024-01-31 00:14:43 +03:00
parent a57fba4fa4
commit 49fdcdfb27
29 changed files with 259 additions and 160 deletions
+29 -23
View File
@@ -1,30 +1,23 @@
#include "Chunk.h"
#include <memory>
#include "voxel.h"
#include "../items/Inventory.h"
#include "../content/ContentLUT.h"
#include "../lighting/Lightmap.h"
Chunk::Chunk(int xpos, int zpos) : x(xpos), z(zpos){
bottom = 0;
top = CHUNK_H;
voxels = new voxel[CHUNK_VOL];
for (size_t i = 0; i < CHUNK_VOL; i++) {
for (uint i = 0; i < CHUNK_VOL; i++) {
voxels[i].id = 2;
voxels[i].states = 0;
}
lightmap = new Lightmap();
}
Chunk::~Chunk(){
delete lightmap;
delete[] voxels;
}
bool Chunk::isEmpty(){
int id = -1;
for (size_t i = 0; i < CHUNK_VOL; i++){
for (uint i = 0; i < CHUNK_VOL; i++){
if (voxels[i].id != id){
if (id != -1)
return false;
@@ -36,13 +29,12 @@ bool Chunk::isEmpty(){
}
void Chunk::updateHeights() {
for (size_t i = 0; i < CHUNK_VOL; i++) {
for (uint i = 0; i < CHUNK_VOL; i++) {
if (voxels[i].id != 0) {
bottom = i / (CHUNK_D * CHUNK_W);
break;
}
}
for (int i = CHUNK_VOL - 1; i >= 0; i--) {
if (voxels[i].id != 0) {
top = i / (CHUNK_D * CHUNK_W) + 1;
@@ -51,11 +43,28 @@ void Chunk::updateHeights() {
}
}
Chunk* Chunk::clone() const {
Chunk* other = new Chunk(x,z);
for (size_t i = 0; i < CHUNK_VOL; i++)
void Chunk::addBlockInventory(std::shared_ptr<Inventory> inventory,
uint x, uint y, uint z) {
inventories[vox_index(x, y, z)] = inventory;
setUnsaved(true);
}
std::shared_ptr<Inventory> Chunk::getBlockInventory(uint x, uint y, uint z) const {
if (x >= CHUNK_W || y >= CHUNK_H || z >= CHUNK_D)
return nullptr;
const auto& found = inventories.find(vox_index(x, y, z));
if (found == inventories.end()) {
return nullptr;
}
return found->second;
}
std::unique_ptr<Chunk> Chunk::clone() const {
auto other = std::make_unique<Chunk>(x,z);
for (uint i = 0; i < CHUNK_VOL; i++) {
other->voxels[i] = voxels[i];
other->lightmap->set(lightmap);
}
other->lightmap.set(&lightmap);
return other;
}
@@ -75,7 +84,7 @@ Chunk* Chunk::clone() const {
*/
ubyte* Chunk::encode() const {
ubyte* buffer = new ubyte[CHUNK_DATA_LEN];
for (size_t i = 0; i < CHUNK_VOL; i++) {
for (uint i = 0; i < CHUNK_VOL; i++) {
buffer[i] = voxels[i].id >> 8;
buffer[CHUNK_VOL+i] = voxels[i].id & 0xFF;
buffer[CHUNK_VOL*2 + i] = voxels[i].states >> 8;
@@ -84,11 +93,8 @@ ubyte* Chunk::encode() const {
return buffer;
}
/**
* @return true if all is fine
**/
bool Chunk::decode(ubyte* data) {
for (size_t i = 0; i < CHUNK_VOL; i++) {
for (uint i = 0; i < CHUNK_VOL; i++) {
voxel& vox = voxels[i];
ubyte bid1 = data[i];
@@ -104,7 +110,7 @@ bool Chunk::decode(ubyte* data) {
}
void Chunk::convert(ubyte* data, const ContentLUT* lut) {
for (size_t i = 0; i < CHUNK_VOL; i++) {
for (uint i = 0; i < CHUNK_VOL; i++) {
// see encode method to understand what the hell is going on here
blockid_t id = ((blockid_t(data[i]) << 8) |
blockid_t(data[CHUNK_VOL+i]));