inventory regions, minor refactor
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@@ -107,7 +107,7 @@ ubyte Chunks::getLight(int x, int y, int z, int channel){
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int lx = x - cx * CHUNK_W;
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int ly = y - cy * CHUNK_H;
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int lz = z - cz * CHUNK_D;
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return chunk->lightmap->get(lx,ly,lz, channel);
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return chunk->lightmap.get(lx,ly,lz, channel);
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}
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light_t Chunks::getLight(int x, int y, int z){
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@@ -124,7 +124,7 @@ light_t Chunks::getLight(int x, int y, int z){
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int lx = x - cx * CHUNK_W;
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int ly = y - cy * CHUNK_H;
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int lz = z - cz * CHUNK_D;
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return chunk->lightmap->get(lx,ly,lz);
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return chunk->lightmap.get(lx,ly,lz);
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}
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Chunk* Chunks::getChunkByVoxel(int x, int y, int z){
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