inventory regions, minor refactor

This commit is contained in:
MihailRis
2024-01-31 00:14:43 +03:00
parent a57fba4fa4
commit 49fdcdfb27
29 changed files with 259 additions and 160 deletions
+3 -1
View File
@@ -9,6 +9,7 @@
#include "../physics/Hitbox.h"
#include "../physics/PhysicsSolver.h"
#include "../objects/Player.h"
#include "../items/Inventory.h"
Level::Level(World* world, const Content* content, Player* player, EngineSettings& settings)
: world(world),
@@ -16,7 +17,8 @@ Level::Level(World* world, const Content* content, Player* player, EngineSetting
player(player),
chunksStorage(new ChunksStorage(this)),
events(new LevelEvents()) ,
settings(settings) {
settings(settings)
{
physics = new PhysicsSolver(glm::vec3(0, -22.6f, 0));
uint matrixSize = (settings.chunks.loadDistance+