refactor: extract method placeBlock and move some code from PlayerController to BlocksController

This commit is contained in:
MihailRis
2024-07-15 15:41:25 +03:00
parent 7c6d620560
commit 4a0bc016ce
5 changed files with 60 additions and 49 deletions
+30 -2
View File
@@ -71,12 +71,25 @@ void BlocksController::updateSides(int x, int y, int z) {
}
void BlocksController::breakBlock(Player* player, const Block* def, int x, int y, int z) {
chunks->set(x,y,z, 0, {});
lighting->onBlockSet(x,y,z, 0);
onBlockInteraction(
player, glm::ivec3(x, y, z), def, BlockInteraction::destruction);
chunks->set(x, y, z, 0, {});
lighting->onBlockSet(x, y, z, 0);
scripting::on_block_broken(player, def, x, y, z);
updateSides(x, y, z);
}
void BlocksController::placeBlock(Player* player, const Block* def, blockstate state, int x, int y, int z) {
onBlockInteraction(
player, glm::ivec3(x, y, z), def, BlockInteraction::placing);
chunks->set(x, y, z, def->rt.id, state);
lighting->onBlockSet(x, y, z, def->rt.id);
if (def->rt.funcsset.onplaced) {
scripting::on_block_placed(player, def, x, y, z);
}
updateSides(x, y, z);
}
void BlocksController::updateBlock(int x, int y, int z) {
voxel* vox = chunks->get(x, y, z);
if (vox == nullptr)
@@ -201,3 +214,18 @@ void BlocksController::unbindInventory(int x, int y, int z) {
int lz = z - chunk->z * CHUNK_D;
chunk->removeBlockInventory(lx, y, lz);
}
void BlocksController::onBlockInteraction(
Player* player,
glm::ivec3 pos,
const Block* def,
BlockInteraction type
) {
for (const auto& callback : blockInteractionCallbacks) {
callback(player, pos, def, type);
}
}
void BlocksController::listenBlockInteraction(const on_block_interaction& callback) {
blockInteractionCallbacks.push_back(callback);
}