lua: audio.play_stream and .play_stream_2d
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@@ -276,6 +276,10 @@ EnginePaths* Engine::getPaths() {
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return paths;
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}
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ResPaths* Engine::getResPaths() {
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return resPaths.get();
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}
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std::shared_ptr<Screen> Engine::getScreen() {
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return screen;
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}
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