Spawn different objects withing level
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@@ -8,6 +8,7 @@
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#include "../voxels/voxel.h"
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#include "../settings.h"
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#include "../interfaces/Serializable.h"
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#include "../objects/Object.h"
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class Camera;
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class Hitbox;
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@@ -32,7 +33,7 @@ struct PlayerInput {
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bool flight;
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};
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class Player : Serializable {
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class Player : Object, Serializable {
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float speed;
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int chosenSlot;
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glm::vec3 spawnpoint {};
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@@ -52,7 +53,7 @@ public:
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~Player();
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void teleport(glm::vec3 position);
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void update(Level* level, PlayerInput& input, float delta);
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void updateInput(Level* level, PlayerInput& input, float delta);
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void attemptToFindSpawnpoint(Level* level);
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