Spawn different objects withing level

This commit is contained in:
DanielProl1xy
2024-01-30 23:44:07 +03:00
parent 7434cb66e8
commit 4a4b80bef3
9 changed files with 85 additions and 18 deletions
+3 -2
View File
@@ -8,6 +8,7 @@
#include "../voxels/voxel.h"
#include "../settings.h"
#include "../interfaces/Serializable.h"
#include "../objects/Object.h"
class Camera;
class Hitbox;
@@ -32,7 +33,7 @@ struct PlayerInput {
bool flight;
};
class Player : Serializable {
class Player : Object, Serializable {
float speed;
int chosenSlot;
glm::vec3 spawnpoint {};
@@ -52,7 +53,7 @@ public:
~Player();
void teleport(glm::vec3 position);
void update(Level* level, PlayerInput& input, float delta);
void updateInput(Level* level, PlayerInput& input, float delta);
void attemptToFindSpawnpoint(Level* level);