Spawn different objects withing level
This commit is contained in:
+6
-1
@@ -5,10 +5,12 @@
|
||||
|
||||
#include "../typedefs.h"
|
||||
#include "../settings.h"
|
||||
#include <list>
|
||||
|
||||
class Content;
|
||||
class World;
|
||||
class Player;
|
||||
class Object;
|
||||
class Chunks;
|
||||
class LevelEvents;
|
||||
class Lighting;
|
||||
@@ -19,6 +21,7 @@ class Level {
|
||||
public:
|
||||
std::unique_ptr<World> world;
|
||||
const Content* const content;
|
||||
std::list<Object*> objects;
|
||||
Player* player;
|
||||
Chunks* chunks;
|
||||
ChunksStorage* chunksStorage;
|
||||
@@ -31,13 +34,15 @@ public:
|
||||
|
||||
Level(World* world,
|
||||
const Content* content,
|
||||
Player* player,
|
||||
EngineSettings& settings);
|
||||
~Level();
|
||||
|
||||
void update();
|
||||
|
||||
World* getWorld();
|
||||
|
||||
template<class T, typename... Args>
|
||||
T* spawnObjectOfClass(Args&&... args);
|
||||
};
|
||||
|
||||
#endif /* WORLD_LEVEL_H_ */
|
||||
|
||||
Reference in New Issue
Block a user