feat: multiple index buffers per mesh support
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@@ -89,8 +89,7 @@ ChunksRenderer::ChunksRenderer(
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logger.info() << "created " << threadPool.getWorkersCount() << " workers";
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}
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ChunksRenderer::~ChunksRenderer() {
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}
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ChunksRenderer::~ChunksRenderer() = default;
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const Mesh<ChunkVertex>* ChunksRenderer::render(
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const std::shared_ptr<Chunk>& chunk, bool important
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