udp support

This commit is contained in:
Onran0
2025-08-24 02:39:05 +09:00
parent eba7eed8c0
commit 4a9aad04ff
5 changed files with 607 additions and 64 deletions
+258 -17
View File
@@ -291,7 +291,7 @@ static std::string to_string(const sockaddr_in& addr, bool port=true) {
return "";
}
class SocketConnection : public Connection {
class SocketTcpConnection : public TcpConnection {
SOCKET descriptor;
sockaddr_in addr;
size_t totalUpload = 0;
@@ -317,10 +317,10 @@ class SocketConnection : public Connection {
state = ConnectionState::CONNECTED;
}
public:
SocketConnection(SOCKET descriptor, sockaddr_in addr)
SocketTcpConnection(SOCKET descriptor, sockaddr_in addr)
: descriptor(descriptor), addr(std::move(addr)), buffer(16'384) {}
~SocketConnection() {
~SocketTcpConnection() {
if (state != ConnectionState::CLOSED) {
shutdown(descriptor, 2);
}
@@ -442,7 +442,9 @@ public:
return to_string(addr, false);
}
static std::shared_ptr<SocketConnection> connect(
TransportType getTransportType() const override { return TransportType::TCP; }
static std::shared_ptr<SocketTcpConnection> connect(
const std::string& address, int port, runnable callback
) {
addrinfo hints {};
@@ -466,7 +468,7 @@ public:
if (descriptor == -1) {
throw std::runtime_error("Could not create socket");
}
auto socket = std::make_shared<SocketConnection>(descriptor, std::move(serverAddress));
auto socket = std::make_shared<SocketTcpConnection>(descriptor, std::move(serverAddress));
socket->connect(std::move(callback));
return socket;
}
@@ -476,7 +478,7 @@ public:
}
};
class SocketTcpSServer : public TcpServer {
class SocketTcpServer : public TcpServer {
u64id_t id;
Network* network;
SOCKET descriptor;
@@ -486,10 +488,10 @@ class SocketTcpSServer : public TcpServer {
std::unique_ptr<std::thread> thread = nullptr;
int port;
public:
SocketTcpSServer(u64id_t id, Network* network, SOCKET descriptor, int port)
SocketTcpServer(u64id_t id, Network* network, SOCKET descriptor, int port)
: id(id), network(network), descriptor(descriptor), port(port) {}
~SocketTcpSServer() {
~SocketTcpServer() {
closeSocket();
}
@@ -510,7 +512,7 @@ public:
break;
}
logger.info() << "client connected: " << to_string(address);
auto socket = std::make_shared<SocketConnection>(
auto socket = std::make_shared<SocketTcpConnection>(
clientDescriptor, address
);
socket->startClient();
@@ -558,7 +560,7 @@ public:
return port;
}
static std::shared_ptr<SocketTcpSServer> openServer(
static std::shared_ptr<SocketTcpServer> openServer(
u64id_t id, Network* network, int port, ConnectCallback handler
) {
SOCKET descriptor = socket(
@@ -586,12 +588,230 @@ public:
}
logger.info() << "opened server at port " << port;
auto server =
std::make_shared<SocketTcpSServer>(id, network, descriptor, port);
std::make_shared<SocketTcpServer>(id, network, descriptor, port);
server->startListen(std::move(handler));
return server;
}
};
class SocketUdpConnection : public UdpConnection {
u64id_t id;
SOCKET descriptor;
sockaddr_in addr{};
bool open = true;
std::unique_ptr<std::thread> thread;
ClientDatagramCallback callback;
size_t totalUpload = 0;
size_t totalDownload = 0;
ConnectionState state = ConnectionState::INITIAL;
public:
SocketUdpConnection(u64id_t id, SOCKET descriptor, sockaddr_in addr)
: id(id), descriptor(descriptor), addr(std::move(addr)) {}
~SocketUdpConnection() override {
close();
}
static std::shared_ptr<SocketUdpConnection> connect(
u64id_t id,
const std::string& address,
int port,
ClientDatagramCallback handler,
runnable callback
) {
SOCKET descriptor = socket(AF_INET, SOCK_DGRAM, 0);
if (descriptor == -1) {
throw std::runtime_error("Could not create UDP socket");
}
sockaddr_in serverAddr{};
serverAddr.sin_family = AF_INET;
if (inet_pton(AF_INET, address.c_str(), &serverAddr.sin_addr) <= 0) {
closesocket(descriptor);
throw std::runtime_error("Invalid UDP address: " + address);
}
serverAddr.sin_port = htons(port);
// вызов connect() на UDP сокете → ограничиваем только одним адресом
if (::connect(descriptor, (sockaddr*)&serverAddr, sizeof(serverAddr)) < 0) {
auto err = handle_socket_error("UDP connect failed");
closesocket(descriptor);
throw err;
}
auto socket = std::make_shared<SocketUdpConnection>(id, descriptor, serverAddr);
socket->connect(std::move(handler));
callback();
return socket;
}
void connect(ClientDatagramCallback handler) override {
callback = std::move(handler);
state = ConnectionState::CONNECTED;
thread = std::make_unique<std::thread>([this]() {
util::Buffer<char> buffer(16'384);
while (open) {
int size = recv(descriptor, buffer.data(), buffer.size(), 0);
if (size <= 0) {
if (!open) break;
closesocket(descriptor);
state = ConnectionState::CLOSED;
break;
}
totalDownload += size;
if (callback) {
callback(id, buffer.data(), size);
}
}
});
}
int send(const char* buffer, size_t length) override {
int len = sendto(descriptor, buffer, length, 0,
(sockaddr*)&addr, sizeof(addr));
if (len < 0) {
closesocket(descriptor);
state = ConnectionState::CLOSED;
} else totalUpload += len;
return len;
}
void close(bool discardAll=false) override {
if (!open) return;
open = false;
if (state != ConnectionState::CLOSED) {
shutdown(descriptor, 2);
closesocket(descriptor);
}
if (thread) {
thread->join();
thread.reset();
}
state = ConnectionState::CLOSED;
}
size_t pullUpload() override {
size_t s = totalUpload;
totalUpload = 0;
return s;
}
size_t pullDownload() override {
size_t s = totalDownload;
totalDownload = 0;
return s;
}
[[nodiscard]] int getPort() const override {
return ntohs(addr.sin_port);
}
[[nodiscard]] std::string getAddress() const override {
return to_string(addr, false);
}
[[nodiscard]] ConnectionState getState() const override {
return state;
}
[[nodiscard]] TransportType getTransportType() const noexcept override {
return TransportType::UDP;
}
};
class SocketUdpServer : public UdpServer {
u64id_t id;
Network* network;
SOCKET descriptor;
bool open = true;
std::unique_ptr<std::thread> thread = nullptr;
int port;
ServerDatagramCallback callback;
public:
SocketUdpServer(u64id_t id, Network* network, SOCKET descriptor, int port, ServerDatagramCallback cb)
: id(id), network(network), descriptor(descriptor), port(port), callback(std::move(cb)) {}
~SocketUdpServer() override {
SocketUdpServer::close();
}
void startListen() {
thread = std::make_unique<std::thread>([this]() {
util::Buffer<char> buffer(16384);
sockaddr_in clientAddr{};
socklen_t addrlen = sizeof(clientAddr);
while (open) {
int size = recvfrom(descriptor, buffer.data(), buffer.size(), 0,
reinterpret_cast<sockaddr*>(&clientAddr), &addrlen);
if (size <= 0) {
if (!open) break;
continue;
}
std::string addrStr = to_string(clientAddr, false);
int port = ntohs(clientAddr.sin_port);
callback(id, addrStr, port, buffer.data(), size);
}
});
}
void sendTo(const std::string& addr, int port, const char* buffer, size_t length) override {
sockaddr_in client{};
client.sin_family = AF_INET;
inet_pton(AF_INET, addr.c_str(), &client.sin_addr);
client.sin_port = htons(port);
sendto(descriptor, buffer, length, 0,
reinterpret_cast<sockaddr*>(&client), sizeof(client));
}
void close() override {
if (!open) return;
open = false;
shutdown(descriptor, 2);
closesocket(descriptor);
if (thread) {
thread->join();
thread = nullptr;
}
}
bool isOpen() override { return open; }
int getPort() const override { return port; }
static std::shared_ptr<SocketUdpServer> openServer(
u64id_t id, Network* network, int port, const ServerDatagramCallback& handler
) {
SOCKET descriptor = socket(AF_INET, SOCK_DGRAM, 0);
if (descriptor == -1) throw std::runtime_error("Could not create UDP socket");
sockaddr_in address{};
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(port);
if (bind(descriptor, (sockaddr*)&address, sizeof(address)) < 0) {
closesocket(descriptor);
throw std::runtime_error("Could not bind UDP port " + std::to_string(port));
}
auto server = std::make_shared<SocketUdpServer>(id, network, descriptor, port, std::move(handler));
server->startListen();
return server;
}
};
Network::Network(std::unique_ptr<Requests> requests)
: requests(std::move(requests)) {
}
@@ -627,7 +847,7 @@ Connection* Network::getConnection(u64id_t id) {
return found->second.get();
}
TcpServer* Network::getServer(u64id_t id) const {
Server* Network::getServer(u64id_t id) const {
const auto& found = servers.find(id);
if (found == servers.end()) {
return nullptr;
@@ -635,20 +855,38 @@ TcpServer* Network::getServer(u64id_t id) const {
return found->second.get();
}
u64id_t Network::connect(const std::string& address, int port, consumer<u64id_t> callback) {
u64id_t Network::connectTcp(const std::string& address, int port, consumer<u64id_t> callback) {
std::lock_guard lock(connectionsMutex);
u64id_t id = nextConnection++;
auto socket = SocketConnection::connect(address, port, [id, callback]() {
auto socket = SocketTcpConnection::connect(address, port, [id, callback]() {
callback(id);
});
connections[id] = std::move(socket);
return id;
}
u64id_t Network::openServer(int port, ConnectCallback handler) {
u64id_t Network::openTcpServer(int port, ConnectCallback handler) {
u64id_t id = nextServer++;
auto server = SocketTcpSServer::openServer(id, this, port, handler);
auto server = SocketTcpServer::openServer(id, this, port, handler);
servers[id] = std::move(server);
return id;
}
u64id_t Network::connectUdp(const std::string& address, int port, const consumer<u64id_t>& callback, ClientDatagramCallback handler) {
std::lock_guard lock(connectionsMutex);
u64id_t id = nextConnection++;
auto socket = SocketUdpConnection::connect(id, address, port, std::move(handler), [id, callback]() {
callback(id);
});
connections[id] = std::move(socket);
return id;
}
u64id_t Network::openUdpServer(int port, const ServerDatagramCallback& handler) {
u64id_t id = nextServer++;
auto server = SocketUdpServer::openServer(id, this, port, handler);
servers[id] = std::move(server);
return id;
}
@@ -679,7 +917,10 @@ void Network::update() {
auto socket = socketiter->second.get();
totalDownload += socket->pullDownload();
totalUpload += socket->pullUpload();
if (socket->available() == 0 &&
if (
( socket->getTransportType() == TransportType::UDP ||
dynamic_cast<TcpConnection*>(socket)->available() == 0
) &&
socket->getState() == ConnectionState::CLOSED) {
socketiter = connections.erase(socketiter);
continue;