final rename
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@@ -6,7 +6,7 @@
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#include <memory>
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#include <vector>
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#include <unordered_map>
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#include "../../maths/UVRegion.h"
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#include "../../maths/UVRegion.hpp"
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#include "../../typedefs.h"
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class ImageData;
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@@ -6,7 +6,7 @@
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#include <glm/glm.hpp>
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#include "commons.hpp"
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#include "../../maths/UVRegion.h"
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#include "../../maths/UVRegion.hpp"
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class Mesh;
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class Texture;
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@@ -1,7 +1,7 @@
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#ifndef GRAPHICS_CORE_BATCH3D_HPP_
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#define GRAPHICS_CORE_BATCH3D_HPP_
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#include "../../maths/UVRegion.h"
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#include "../../maths/UVRegion.hpp"
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#include "../../typedefs.h"
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#include <memory>
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@@ -1,6 +1,6 @@
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#include "BlocksRenderer.hpp"
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#include "../core/Mesh.hpp"
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#include "../../maths/UVRegion.h"
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#include "../../maths/UVRegion.hpp"
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#include "../../constants.h"
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#include "../../content/Content.h"
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#include "../../voxels/Block.h"
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@@ -4,7 +4,7 @@
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#include "../../core/Batch2D.hpp"
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#include "../../core/Texture.hpp"
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#include "../../../assets/Assets.h"
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#include "../../../maths/UVRegion.h"
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#include "../../../maths/UVRegion.hpp"
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using namespace gui;
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