final rename
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@@ -1,5 +1,5 @@
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#ifndef MATHS_UVREGION_H_
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#define MATHS_UVREGION_H_
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#ifndef MATHS_UVREGION_HPP_
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#define MATHS_UVREGION_HPP_
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struct UVRegion {
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float u1;
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@@ -13,4 +13,4 @@ struct UVRegion {
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UVRegion() : u1(0.0f), v1(0.0f), u2(1.0f), v2(1.0f){}
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};
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#endif // MATHS_UVREGION_H_
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#endif // MATHS_UVREGION_HPP_
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