add 'lowering' generated structures property
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@@ -127,7 +127,7 @@ static VoxelStructureMeta load_structure_meta(
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) {
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VoxelStructureMeta meta;
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meta.name = name;
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config.at("lowering").get(meta.lowering);
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return meta;
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}
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@@ -15,7 +15,10 @@ class VoxelFragment;
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struct GeneratorDef;
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struct VoxelStructureMeta {
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/// @brief Structure name
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std::string name;
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/// @brief Structure lowering on placement
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int lowering = 0;
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};
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struct BlocksLayer {
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@@ -270,10 +270,11 @@ void WorldGenerator::generateStructures(
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if (height < def.seaLevel) {
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continue;
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}
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auto& structure = *def.structures[structureId]->fragments[rotation];
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glm::ivec3 position {x, height, z};
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position.x -= structure.getSize().x / 2;
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position.z -= structure.getSize().z / 2;
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auto& structure = *def.structures[structureId];
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auto& fragment = *structure.fragments[rotation];
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glm::ivec3 position {x, height-structure.meta.lowering, z};
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position.x -= fragment.getSize().x / 2;
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position.z -= fragment.getSize().z / 2;
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placeStructure(
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StructurePlacement {
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structureId,
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