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@@ -3,6 +3,7 @@
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#include "Texture.h"
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/// @brief Cubemap texture
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class Cubemap : public Texture {
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public:
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Cubemap(uint width, uint height, ImageFormat format);
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@@ -21,10 +21,21 @@ public:
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Mesh(vertexBuffer, vertices, nullptr, 0, attrs) {};
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~Mesh();
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/// @brief Update GL vertex and index buffers data without changing VAO attributes
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/// @param vertexBuffer vertex data buffer
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/// @param vertices number of vertices in new buffer
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/// @param indexBuffer indices buffer
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/// @param indices number of values in indices buffer
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void reload(const float* vertexBuffer, size_t vertices, const int* indexBuffer = nullptr, size_t indices = 0);
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/// @brief Draw mesh with specified primitives type
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/// @param primitive primitives type
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void draw(unsigned int primitive);
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/// @brief Draw mesh as triangles
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void draw();
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/// @brief Total numbers of alive mesh objects
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static int meshesCount;
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};
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