move window-related code from Engine.cpp to WindowControl
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@@ -14,6 +14,7 @@
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#include <string>
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class Window;
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class WindowControl;
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class Assets;
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class Level;
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class Screen;
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@@ -75,6 +76,7 @@ class Engine : public util::ObjectsKeeper {
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std::unique_ptr<gui::GUI> gui;
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std::unique_ptr<devtools::Editor> editor;
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std::unique_ptr<devtools::DebuggingServer> debuggingServer;
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std::unique_ptr<WindowControl> windowControl;
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PostRunnables postRunnables;
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Time time;
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OnWorldOpen levelConsumer;
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@@ -144,8 +146,6 @@ public:
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postRunnables.postRunnable(callback);
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}
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void saveScreenshot();
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EngineController* getController();
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void setLevelConsumer(OnWorldOpen levelConsumer);
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