refactor: add GUI instance reference to UI nodes
This commit is contained in:
@@ -35,8 +35,8 @@
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using namespace gui;
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static std::shared_ptr<Label> create_label(wstringsupplier supplier) {
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auto label = std::make_shared<Label>(L"-");
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static std::shared_ptr<Label> create_label(GUI& gui, wstringsupplier supplier) {
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auto label = std::make_shared<Label>(gui, L"-");
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label->textSupplier(std::move(supplier));
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return label;
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}
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@@ -50,7 +50,10 @@ std::shared_ptr<UINode> create_debug_panel(
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Player& player,
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bool allowDebugCheats
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) {
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auto panel = std::make_shared<Panel>(glm::vec2(300, 200), glm::vec4(5.0f), 2.0f);
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auto& gui = engine.getGUI();
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auto panel = std::make_shared<Panel>(
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gui, glm::vec2(300, 200), glm::vec4(5.0f), 2.0f
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);
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panel->setId("hud.debug-panel");
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panel->setPos(glm::vec2(10, 10));
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@@ -87,48 +90,48 @@ std::shared_ptr<UINode> create_debug_panel(
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lastTotalUpload = totalUpload;
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});
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panel->add(create_label([]() { return L"fps: "+fpsString;}));
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panel->add(create_label(gui, []() { return L"fps: "+fpsString;}));
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panel->add(create_label([]() {
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panel->add(create_label(gui, []() {
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return L"meshes: " + std::to_wstring(Mesh::meshesCount);
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}));
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panel->add(create_label([]() {
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panel->add(create_label(gui, []() {
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int drawCalls = Mesh::drawCalls;
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Mesh::drawCalls = 0;
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return L"draw-calls: " + std::to_wstring(drawCalls);
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}));
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panel->add(create_label([]() {
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panel->add(create_label(gui, []() {
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return L"speakers: " + std::to_wstring(audio::count_speakers())+
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L" streams: " + std::to_wstring(audio::count_streams());
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}));
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panel->add(create_label([]() {
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panel->add(create_label(gui, []() {
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return L"lua-stack: " + std::to_wstring(scripting::get_values_on_stack());
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}));
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panel->add(create_label([]() { return netSpeedString; }));
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panel->add(create_label([&engine]() {
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panel->add(create_label(gui, []() { return netSpeedString; }));
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panel->add(create_label(gui, [&engine]() {
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auto& settings = engine.getSettings();
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bool culling = settings.graphics.frustumCulling.get();
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return L"frustum-culling: "+std::wstring(culling ? L"on" : L"off");
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}));
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panel->add(create_label([=]() {
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panel->add(create_label(gui, [=]() {
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return L"particles: " +
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std::to_wstring(ParticlesRenderer::visibleParticles) +
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L" emitters: " +
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std::to_wstring(ParticlesRenderer::aliveEmitters);
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}));
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panel->add(create_label([&]() {
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panel->add(create_label(gui, [&]() {
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return L"chunks: "+std::to_wstring(level.chunks->size())+
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L" visible: "+std::to_wstring(ChunksRenderer::visibleChunks);
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}));
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panel->add(create_label([&]() {
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panel->add(create_label(gui, [&]() {
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return L"entities: "+std::to_wstring(level.entities->size())+L" next: "+
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std::to_wstring(level.entities->peekNextID());
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}));
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panel->add(create_label([&]() {
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panel->add(create_label(gui, [&]() {
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return L"players: "+std::to_wstring(level.players->size())+L" local: "+
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std::to_wstring(player.getId());
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}));
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panel->add(create_label([&]() -> std::wstring {
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panel->add(create_label(gui, [&]() -> std::wstring {
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const auto& vox = player.selection.vox;
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std::wstringstream stream;
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stream << "r:" << vox.state.rotation << " s:"
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@@ -141,7 +144,7 @@ std::shared_ptr<UINode> create_debug_panel(
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L" "+stream.str();
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}
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}));
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panel->add(create_label([&]() -> std::wstring {
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panel->add(create_label(gui, [&]() -> std::wstring {
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const auto& selection = player.selection;
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const auto& vox = selection.vox;
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if (vox.id == BLOCK_VOID) {
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@@ -151,7 +154,7 @@ std::shared_ptr<UINode> create_debug_panel(
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L" y: " + std::to_wstring(selection.actualPosition.y) +
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L" z: " + std::to_wstring(selection.actualPosition.z);
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}));
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panel->add(create_label([&]() {
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panel->add(create_label(gui, [&]() {
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auto eid = player.getSelectedEntity();
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if (eid == ENTITY_NONE) {
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return std::wstring {L"entity: -"};
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@@ -162,7 +165,7 @@ std::shared_ptr<UINode> create_debug_panel(
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return std::wstring {L"entity: error (invalid UID)"};
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}
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}));
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panel->add(create_label([&](){
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panel->add(create_label(gui, [&](){
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auto indices = level.content.getIndices();
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if (auto def = indices->blocks.get(player.selection.vox.id)) {
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return L"name: " + util::str2wstr_utf8(def->name);
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@@ -170,23 +173,23 @@ std::shared_ptr<UINode> create_debug_panel(
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return std::wstring {L"name: void"};
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}
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}));
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panel->add(create_label([&](){
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panel->add(create_label(gui, [&](){
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return L"seed: "+std::to_wstring(level.getWorld()->getSeed());
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}));
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for (int ax = 0; ax < 3; ax++) {
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auto sub = std::make_shared<Container>(glm::vec2(250, 27));
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auto sub = std::make_shared<Container>(gui, glm::vec2(250, 27));
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std::wstring str = L"x: ";
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str[0] += ax;
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auto label = std::make_shared<Label>(str);
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auto label = std::make_shared<Label>(gui, str);
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label->setMargin(glm::vec4(2, 3, 2, 3));
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label->setSize(glm::vec2(20, 27));
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sub->add(label);
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sub->setColor(glm::vec4(0.0f));
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// Coord input
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auto box = std::make_shared<TextBox>(L"");
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auto box = std::make_shared<TextBox>(gui, L"");
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auto boxRef = box.get();
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box->setTextSupplier([&player, ax]() {
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return util::to_wstring(player.getPosition()[ax], 2);
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@@ -212,7 +215,7 @@ std::shared_ptr<UINode> create_debug_panel(
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panel->add(sub);
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}
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auto& worldInfo = level.getWorld()->getInfo();
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panel->add(create_label([&](){
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panel->add(create_label(gui, [&](){
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int hour, minute, second;
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timeutil::from_value(worldInfo.daytime, hour, minute, second);
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@@ -222,20 +225,20 @@ std::shared_ptr<UINode> create_debug_panel(
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return L"time: "+timeString;
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}));
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if (allowDebugCheats) {
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auto bar = std::make_shared<TrackBar>(0.0f, 1.0f, 1.0f, 0.005f, 8);
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auto bar = std::make_shared<TrackBar>(gui, 0.0f, 1.0f, 1.0f, 0.005f, 8);
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bar->setSupplier([&]() {return worldInfo.daytime;});
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bar->setConsumer([&](double val) {worldInfo.daytime = val;});
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panel->add(bar);
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}
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if (allowDebugCheats) {
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auto bar = std::make_shared<TrackBar>(0.0f, 1.0f, 0.0f, 0.005f, 8);
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auto bar = std::make_shared<TrackBar>(gui, 0.0f, 1.0f, 0.0f, 0.005f, 8);
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bar->setSupplier([&]() {return worldInfo.fog;});
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bar->setConsumer([&](double val) {worldInfo.fog = val;});
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panel->add(bar);
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}
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{
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auto checkbox = std::make_shared<FullCheckBox>(
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L"Show Chunk Borders", glm::vec2(400, 24)
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gui, L"Show Chunk Borders", glm::vec2(400, 24)
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);
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checkbox->setSupplier([=]() {
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return WorldRenderer::showChunkBorders;
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@@ -247,7 +250,7 @@ std::shared_ptr<UINode> create_debug_panel(
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}
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{
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auto checkbox = std::make_shared<FullCheckBox>(
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L"Show Hitboxes", glm::vec2(400, 24)
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gui, L"Show Hitboxes", glm::vec2(400, 24)
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);
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checkbox->setSupplier([=]() {
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return WorldRenderer::showEntitiesDebug;
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@@ -259,7 +262,7 @@ std::shared_ptr<UINode> create_debug_panel(
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}
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{
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auto checkbox = std::make_shared<FullCheckBox>(
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L"Show Generator Minimap", glm::vec2(400, 24)
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gui, L"Show Generator Minimap", glm::vec2(400, 24)
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);
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checkbox->setSupplier([=]() {
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return Hud::showGeneratorMinimap;
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