refactor: add GUI instance reference to UI nodes

This commit is contained in:
MihailRis
2025-04-02 14:55:53 +03:00
parent 74a94f869c
commit 4c48afbb90
70 changed files with 1133 additions and 832 deletions
+13 -7
View File
@@ -9,13 +9,19 @@ namespace gui {
protected:
std::shared_ptr<Label> label;
public:
Button(const std::shared_ptr<UINode>& content,
glm::vec4 padding=glm::vec4(2.0f));
Button(const std::wstring& text,
glm::vec4 padding,
const onaction& action,
glm::vec2 size=glm::vec2(-1));
Button(
GUI& gui,
const std::shared_ptr<UINode>& content,
glm::vec4 padding = glm::vec4(2.0f)
);
Button(
GUI& gui,
const std::wstring& text,
glm::vec4 padding,
const onaction& action,
glm::vec2 size = glm::vec2(-1)
);
virtual void drawBackground(
const DrawContext& pctx, const Assets& assets