refactor: add GUI instance reference to UI nodes

This commit is contained in:
MihailRis
2025-04-02 14:55:53 +03:00
parent 74a94f869c
commit 4c48afbb90
70 changed files with 1133 additions and 832 deletions
+23 -11
View File
@@ -2,23 +2,24 @@
#include <utility>
#include "graphics/core/DrawContext.hpp"
#include "graphics/core/Batch2D.hpp"
#include "graphics/core/Texture.hpp"
#include "graphics/core/Atlas.hpp"
#include "assets/Assets.hpp"
#include "graphics/core/Atlas.hpp"
#include "graphics/core/Batch2D.hpp"
#include "graphics/core/DrawContext.hpp"
#include "graphics/core/Texture.hpp"
#include "maths/UVRegion.hpp"
using namespace gui;
Image::Image(std::string texture, glm::vec2 size) : UINode(size), texture(std::move(texture)) {
Image::Image(GUI& gui, std::string texture, glm::vec2 size)
: UINode(gui, size), texture(std::move(texture)) {
setInteractive(false);
}
void Image::draw(const DrawContext& pctx, const Assets& assets) {
glm::vec2 pos = calcPos();
auto batch = pctx.getBatch2D();
Texture* texture = nullptr;
auto separator = this->texture.find(':');
if (separator == std::string::npos) {
@@ -30,14 +31,16 @@ void Image::draw(const DrawContext& pctx, const Assets& assets) {
} else {
auto atlasName = this->texture.substr(0, separator);
if (auto atlas = assets.get<Atlas>(atlasName)) {
if (auto region = atlas->getIf(this->texture.substr(separator+1))) {
if (auto region =
atlas->getIf(this->texture.substr(separator + 1))) {
texture = atlas->getTexture();
batch->texture(atlas->getTexture());
batch->setRegion(*region);
if (autoresize) {
setSize(glm::vec2(
texture->getWidth()*region->getWidth(),
texture->getHeight()*region->getHeight()));
texture->getWidth() * region->getWidth(),
texture->getHeight() * region->getHeight()
));
}
} else {
batch->texture(nullptr);
@@ -45,8 +48,17 @@ void Image::draw(const DrawContext& pctx, const Assets& assets) {
}
}
batch->rect(
pos.x, pos.y, size.x, size.y,
0, 0, 0, UVRegion(), false, true, calcColor()
pos.x,
pos.y,
size.x,
size.y,
0,
0,
0,
UVRegion(),
false,
true,
calcColor()
);
}