refactor: add GUI instance reference to UI nodes
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@@ -4,21 +4,25 @@
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namespace gui {
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class Label;
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class InputBindBox : public Panel {
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protected:
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Binding& binding;
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glm::vec4 focusedColor {0.1f, 0.15f, 0.35f, 0.75f};
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std::shared_ptr<Label> label;
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public:
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InputBindBox(Binding& binding, glm::vec4 padding=glm::vec4(6.0f));
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explicit InputBindBox(
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GUI& gui, Binding& binding, glm::vec4 padding = glm::vec4(6.0f)
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);
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virtual void drawBackground(
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const DrawContext& pctx, const Assets& assets
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) override;
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virtual void clicked(GUI*, mousecode button) override;
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virtual void clicked(mousecode button) override;
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virtual void keyPressed(keycode key) override;
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virtual bool isFocuskeeper() const override {return true;}
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virtual bool isFocuskeeper() const override {
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return true;
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}
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};
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}
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