refactor: add GUI instance reference to UI nodes
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@@ -1,15 +1,16 @@
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#pragma once
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#include <glm/glm.hpp>
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#include <memory>
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#include "UINode.hpp"
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#include "typedefs.hpp"
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#include <memory>
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class Assets;
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class DrawContext;
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namespace gui {
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class Plotter : public gui::UINode {
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class Plotter : public UINode {
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std::unique_ptr<int[]> points;
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float multiplier;
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int index = 0;
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@@ -17,13 +18,18 @@ namespace gui {
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int dmheight;
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int labelsInterval;
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public:
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Plotter(uint width, uint height, float multiplier, int labelsInterval)
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: gui::UINode(glm::vec2(width, height)),
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multiplier(multiplier),
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dmwidth(width-50),
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dmheight(height),
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labelsInterval(labelsInterval)
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{
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Plotter(
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GUI& gui,
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uint width,
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uint height,
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float multiplier,
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int labelsInterval
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)
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: UINode(gui, glm::vec2(width, height)),
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multiplier(multiplier),
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dmwidth(width - 50),
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dmheight(height),
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labelsInterval(labelsInterval) {
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points = std::make_unique<int[]>(dmwidth);
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}
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