refactor: add GUI instance reference to UI nodes

This commit is contained in:
MihailRis
2025-04-02 14:55:53 +03:00
parent 74a94f869c
commit 4c48afbb90
70 changed files with 1133 additions and 832 deletions
+16 -10
View File
@@ -1,15 +1,16 @@
#pragma once
#include <glm/glm.hpp>
#include <memory>
#include "UINode.hpp"
#include "typedefs.hpp"
#include <memory>
class Assets;
class DrawContext;
namespace gui {
class Plotter : public gui::UINode {
class Plotter : public UINode {
std::unique_ptr<int[]> points;
float multiplier;
int index = 0;
@@ -17,13 +18,18 @@ namespace gui {
int dmheight;
int labelsInterval;
public:
Plotter(uint width, uint height, float multiplier, int labelsInterval)
: gui::UINode(glm::vec2(width, height)),
multiplier(multiplier),
dmwidth(width-50),
dmheight(height),
labelsInterval(labelsInterval)
{
Plotter(
GUI& gui,
uint width,
uint height,
float multiplier,
int labelsInterval
)
: UINode(gui, glm::vec2(width, height)),
multiplier(multiplier),
dmwidth(width - 50),
dmheight(height),
labelsInterval(labelsInterval) {
points = std::make_unique<int[]>(dmwidth);
}