refactor: add GUI instance reference to UI nodes
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@@ -2,15 +2,15 @@
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using namespace gui;
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SplitBox::SplitBox(const glm::vec2& size, float splitPos, Orientation orientation)
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: BasePanel(size, glm::vec4(), 4.0f, orientation), splitPos(splitPos) {
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SplitBox::SplitBox(GUI& gui, const glm::vec2& size, float splitPos, Orientation orientation)
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: BasePanel(gui, size, glm::vec4(), 4.0f, orientation), splitPos(splitPos) {
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setCursor(
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orientation == Orientation::vertical ? CursorShape::NS_RESIZE
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: CursorShape::EW_RESIZE
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);
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}
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void SplitBox::mouseMove(GUI*, int x, int y) {
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void SplitBox::mouseMove(int x, int y) {
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auto pos = calcPos();
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auto size = getSize();
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@@ -59,7 +59,7 @@ void SplitBox::refresh() {
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}
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}
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void SplitBox::doubleClick(GUI*, int x, int y) {
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void SplitBox::doubleClick(int x, int y) {
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if (nodes.size() < 2) {
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return;
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}
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