refactor: add GUI instance reference to UI nodes
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@@ -9,6 +9,7 @@ class ActionsHistory;
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namespace gui {
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class TextBoxHistorian;
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class TextBox : public Container {
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const Input& inputEvents;
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LabelCache rawTextCache;
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std::shared_ptr<ActionsHistory> history;
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std::unique_ptr<TextBoxHistorian> historian;
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@@ -94,7 +95,8 @@ namespace gui {
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void refreshSyntax();
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public:
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TextBox(
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explicit TextBox(
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GUI& gui,
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std::wstring placeholder,
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glm::vec4 padding=glm::vec4(4.0f)
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);
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@@ -227,11 +229,11 @@ namespace gui {
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virtual bool isShowLineNumbers() const;
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virtual void reposition() override;
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virtual void onFocus(GUI*) override;
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virtual void onFocus() override;
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virtual void refresh() override;
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virtual void doubleClick(GUI*, int x, int y) override;
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virtual void click(GUI*, int, int) override;
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virtual void mouseMove(GUI*, int x, int y) override;
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virtual void doubleClick(int x, int y) override;
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virtual void click(int, int) override;
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virtual void mouseMove(int x, int y) override;
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virtual bool isFocuskeeper() const override {return true;}
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virtual void draw(const DrawContext& pctx, const Assets& assets) override;
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virtual void drawBackground(const DrawContext& pctx, const Assets& assets) override;
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