refactor: add GUI instance reference to UI nodes

This commit is contained in:
MihailRis
2025-04-02 14:55:53 +03:00
parent 74a94f869c
commit 4c48afbb90
70 changed files with 1133 additions and 832 deletions
+64 -53
View File
@@ -1,37 +1,36 @@
#include "gui_util.hpp"
#include "elements/Label.hpp"
#include "elements/Menu.hpp"
#include "elements/Button.hpp"
#include "elements/TextBox.hpp"
#include "gui_xml.hpp"
#include "logic/scripting/scripting.hpp"
#include "frontend/locale.hpp"
#include "util/stringutil.hpp"
#include "delegates.hpp"
#include "window/Events.hpp"
#include "engine/Engine.hpp"
#include <glm/glm.hpp>
#include "delegates.hpp"
#include "elements/Button.hpp"
#include "elements/Label.hpp"
#include "elements/Menu.hpp"
#include "elements/TextBox.hpp"
#include "engine/Engine.hpp"
#include "frontend/locale.hpp"
#include "gui_xml.hpp"
#include "logic/scripting/scripting.hpp"
#include "util/stringutil.hpp"
using namespace gui;
std::shared_ptr<gui::UINode> guiutil::create(const std::string& source, scriptenv env) {
std::shared_ptr<gui::UINode> guiutil::create(
GUI& gui, const std::string& source, scriptenv env
) {
if (env == nullptr) {
env = scripting::get_root_environment();
}
UiXmlReader reader(env);
UiXmlReader reader(gui, env);
return reader.readXML("[string]", source);
}
void guiutil::alert(
Engine& engine,
const std::wstring& text,
const runnable& on_hidden
Engine& engine, const std::wstring& text, const runnable& on_hidden
) {
GUI& gui = engine.getGUI();
auto panel = std::make_shared<Panel>(
gui,
glm::vec2(
glm::min(
static_cast<size_t>(650),
@@ -44,7 +43,7 @@ void guiutil::alert(
);
panel->setColor(glm::vec4(0.0f, 0.0f, 0.0f, 0.5f));
auto menuPtr = engine.getGUI()->getMenu();
auto menuPtr = gui.getMenu();
auto& menu = *menuPtr;
runnable on_hidden_final = [on_hidden, &menu]() {
menu.removePage("<alert>");
@@ -54,25 +53,26 @@ void guiutil::alert(
menu.reset();
}
};
auto label = std::make_shared<Label>(text);
auto label = std::make_shared<Label>(gui, text);
label->setMultiline(true);
label->setSize(glm::vec2(1, 24));
label->setAutoResize(true);
panel->add(label);
panel->add(std::make_shared<Button>(
langs::get(L"Ok"), glm::vec4(10.f),
[on_hidden_final](GUI*) {
on_hidden_final();
}
gui,
langs::get(L"Ok"),
glm::vec4(10.f),
[on_hidden_final](GUI&) { on_hidden_final(); }
));
panel->refresh();
panel->keepAlive(Events::addKeyCallback(keycode::ENTER, [on_hidden_final](){
auto& input = engine.getInput();
panel->keepAlive(input.addKeyCallback(keycode::ENTER, [on_hidden_final]() {
on_hidden_final();
return true;
}));
panel->keepAlive(Events::addKeyCallback(keycode::ESCAPE, [on_hidden_final](){
panel->keepAlive(input.addKeyCallback(keycode::ESCAPE, [on_hidden_final]() {
on_hidden_final();
return true;
}));
@@ -91,17 +91,25 @@ void guiutil::confirm(
if (yestext.empty()) yestext = langs::get(L"Yes");
if (notext.empty()) notext = langs::get(L"No");
auto container = std::make_shared<Container>(glm::vec2(5000, 5000));
auto& gui = engine.getGUI();
auto& input = engine.getInput();
auto container = std::make_shared<Container>(gui, glm::vec2(5000, 5000));
container->setColor(glm::vec4(0.05f, 0.05f, 0.05f, 0.7f));
auto panel = std::make_shared<Panel>(glm::vec2(600, 200), glm::vec4(8.0f), 8.0f);
auto panel = std::make_shared<Panel>(
gui, glm::vec2(600, 200), glm::vec4(8.0f), 8.0f
);
panel->setGravity(Gravity::center_center);
container->add(panel);
panel->setColor(glm::vec4(0.0f, 0.0f, 0.0f, 0.5f));
panel->add(std::make_shared<Label>(text));
auto subpanel = std::make_shared<Panel>(glm::vec2(600, 53));
panel->add(std::make_shared<Label>(gui, text));
auto subpanel = std::make_shared<Panel>(gui, glm::vec2(600, 53));
subpanel->setColor(glm::vec4(0));
auto menu = engine.getGUI()->getMenu();
auto menu = gui.getMenu();
runnable on_confirm_final = [on_confirm, menu]() {
menu->removePage("<confirm>");
@@ -121,20 +129,20 @@ void guiutil::confirm(
}
};
subpanel->add(std::make_shared<Button>(yestext, glm::vec4(8.f), [=](GUI*){
subpanel->add(std::make_shared<Button>(gui, yestext, glm::vec4(8.f), [=](GUI&) {
on_confirm_final();
}));
subpanel->add(std::make_shared<Button>(notext, glm::vec4(8.f), [=](GUI*){
subpanel->add(std::make_shared<Button>(gui, notext, glm::vec4(8.f), [=](GUI&) {
on_deny_final();
}));
panel->add(subpanel);
panel->keepAlive(Events::addKeyCallback(keycode::ENTER, [=](){
panel->keepAlive(input.addKeyCallback(keycode::ENTER, [=]() {
on_confirm_final();
return true;
}));
panel->keepAlive(Events::addKeyCallback(keycode::ESCAPE, [=](){
panel->keepAlive(input.addKeyCallback(keycode::ESCAPE, [=]() {
on_deny_final();
return true;
}));
@@ -145,21 +153,25 @@ void guiutil::confirm(
}
void guiutil::confirm_with_memo(
const std::shared_ptr<gui::Menu>& menu,
const std::wstring& text,
const std::wstring& memo,
const runnable& on_confirm,
std::wstring yestext,
std::wstring notext) {
Engine& engine,
const std::wstring& text,
const std::wstring& memo,
const runnable& on_confirm,
std::wstring yestext,
std::wstring notext
) {
auto& gui = engine.getGUI();
auto menu = gui.getMenu();
if (yestext.empty()) yestext = langs::get(L"Yes");
if (notext.empty()) notext = langs::get(L"No");
auto panel = std::make_shared<Panel>(glm::vec2(600, 500), glm::vec4(8.0f), 8.0f);
auto panel = std::make_shared<Panel>(
gui, glm::vec2(600, 500), glm::vec4(8.0f), 8.0f
);
panel->setColor(glm::vec4(0.0f, 0.0f, 0.0f, 0.5f));
panel->add(std::make_shared<Label>(text));
auto textbox = std::make_shared<TextBox>(L"");
panel->add(std::make_shared<Label>(gui, text));
auto textbox = std::make_shared<TextBox>(gui, L"");
textbox->setMultiline(true);
textbox->setTextWrapping(true);
textbox->setSize(glm::vec2(600, 300));
@@ -167,16 +179,15 @@ void guiutil::confirm_with_memo(
textbox->setEditable(false);
panel->add(textbox);
auto subpanel = std::make_shared<Panel>(glm::vec2(600, 53));
auto subpanel = std::make_shared<Panel>(gui, glm::vec2(600, 53));
subpanel->setColor(glm::vec4(0));
subpanel->add(std::make_shared<Button>(yestext, glm::vec4(8.f), [=](GUI*){
if (on_confirm)
on_confirm();
subpanel->add(std::make_shared<Button>(gui, yestext, glm::vec4(8.f), [=](GUI&) {
if (on_confirm) on_confirm();
menu->back();
}));
subpanel->add(std::make_shared<Button>(notext, glm::vec4(8.f), [=](GUI*){
subpanel->add(std::make_shared<Button>(gui, notext, glm::vec4(8.f), [=](GUI&) {
menu->back();
}));