refactor: add GUI instance reference to UI nodes
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@@ -1,38 +1,42 @@
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#pragma once
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#include "GUI.hpp"
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#include "typedefs.hpp"
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#include "delegates.hpp"
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#include <memory>
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#include <string>
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#include "GUI.hpp"
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#include "delegates.hpp"
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#include "typedefs.hpp"
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class Engine;
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namespace guiutil {
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/// @brief Create element from XML
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/// @param source XML
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std::shared_ptr<gui::UINode> create(const std::string& source, scriptenv env=0);
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std::shared_ptr<gui::UINode> create(
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gui::GUI& gui, const std::string& source, scriptenv env = 0
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);
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void alert(
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Engine& engine,
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const std::wstring& text,
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const runnable& on_hidden=nullptr
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const std::wstring& text,
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const runnable& on_hidden = nullptr
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);
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void confirm(
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Engine& engine,
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const std::wstring& text,
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const runnable& on_confirm=nullptr,
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const runnable& on_deny=nullptr,
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std::wstring yestext=L"",
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std::wstring notext=L"");
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const std::wstring& text,
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const runnable& on_confirm = nullptr,
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const runnable& on_deny = nullptr,
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std::wstring yestext = L"",
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std::wstring notext = L""
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);
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void confirm_with_memo(
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const std::shared_ptr<gui::Menu>& menu,
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const std::wstring& text,
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Engine& engine,
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const std::wstring& text,
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const std::wstring& memo,
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const runnable& on_confirm=nullptr,
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std::wstring yestext=L"",
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std::wstring notext=L"");
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const runnable& on_confirm = nullptr,
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std::wstring yestext = L"",
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std::wstring notext = L""
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);
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}
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