refactor: add GUI instance reference to UI nodes

This commit is contained in:
MihailRis
2025-04-02 14:55:53 +03:00
parent 74a94f869c
commit 4c48afbb90
70 changed files with 1133 additions and 832 deletions
+4 -4
View File
@@ -44,7 +44,7 @@ void scripting::on_frontend_init(Hud* hud, WorldRenderer* renderer) {
lua::call_nothrow(L, 0, 0);
}
for (auto& pack : engine->getAllContentPacks()) {
for (auto& pack : Engine::getInstance().getAllContentPacks()) {
lua::emit_event(
lua::get_main_state(),
pack.id + ":.hudopen",
@@ -56,7 +56,7 @@ void scripting::on_frontend_init(Hud* hud, WorldRenderer* renderer) {
}
void scripting::on_frontend_render() {
for (auto& pack : engine->getAllContentPacks()) {
for (auto& pack : Engine::getInstance().getAllContentPacks()) {
lua::emit_event(
lua::get_main_state(),
pack.id + ":.hudrender",
@@ -67,7 +67,7 @@ void scripting::on_frontend_render() {
void scripting::on_frontend_close() {
auto L = lua::get_main_state();
for (auto& pack : engine->getAllContentPacks()) {
for (auto& pack : Engine::getInstance().getAllContentPacks()) {
lua::emit_event(
L,
pack.id + ":.hudclose",
@@ -109,7 +109,7 @@ gui::PageLoaderFunc scripting::create_page_loader() {
auto func = lua::create_lambda(L);
return [func](const std::string& name) -> std::shared_ptr<gui::UINode> {
auto docname = func({name}).asString();
return engine->getAssets()->require<UiDocument>(docname).getRoot();
return Engine::getInstance().getAssets()->require<UiDocument>(docname).getRoot();
};
}
return nullptr;