refactor: add GUI instance reference to UI nodes

This commit is contained in:
MihailRis
2025-04-02 14:55:53 +03:00
parent 74a94f869c
commit 4c48afbb90
70 changed files with 1133 additions and 832 deletions
-1
View File
@@ -28,7 +28,6 @@ void Camera::rotate(float x, float y, float z) {
}
glm::mat4 Camera::getProjection() const {
constexpr float epsilon = 1e-6f;
if (perspective) {
return glm::perspective(fov * zoom, ar, near, far);
} else if (flipped) {
+18 -28
View File
@@ -28,7 +28,7 @@ glm::vec2 Events::cursor = {};
std::vector<uint> Events::codepoints;
std::vector<keycode> Events::pressedKeys;
std::unordered_map<std::string, Binding> Events::bindings;
Bindings Events::bindings {};
int Events::getScroll() {
return scroll;
@@ -86,9 +86,9 @@ void Events::pollEvents() {
pressedKeys.clear();
glfwPollEvents();
for (auto& entry : bindings) {
for (auto& entry : bindings.getAll()) {
auto& binding = entry.second;
if (!binding.enable) {
if (!binding.enabled) {
binding.state = false;
continue;
}
@@ -119,12 +119,15 @@ void Events::pollEvents() {
}
}
Binding& Events::getBinding(const std::string& name) {
const auto found = bindings.find(name);
if (found == bindings.end()) {
throw std::runtime_error("binding '" + name + "' does not exist");
Binding* Events::getBinding(const std::string& name) {
return bindings.get(name);
}
Binding& Events::requireBinding(const std::string& name) {
if (const auto found = getBinding(name)) {
return *found;
}
return found->second;
throw std::runtime_error("binding '" + name + "' does not exist");
}
void Events::bind(const std::string& name, inputtype type, keycode code) {
@@ -136,31 +139,19 @@ void Events::bind(const std::string& name, inputtype type, mousecode code) {
}
void Events::bind(const std::string& name, inputtype type, int code) {
bindings.try_emplace(name, Binding(type, code));
bindings.bind(name, type, code);
}
void Events::rebind(const std::string& name, inputtype type, int code) {
const auto& found = bindings.find(name);
if (found == bindings.end()) {
throw std::runtime_error("binding '" + name + "' does not exist");
}
bindings[name] = Binding(type, code);
requireBinding(name) = Binding(type, code);
}
bool Events::active(const std::string& name) {
const auto& found = bindings.find(name);
if (found == bindings.end()) {
return false;
}
return found->second.active();
return bindings.active(name);
}
bool Events::jactive(const std::string& name) {
const auto& found = bindings.find(name);
if (found == bindings.end()) {
return false;
}
return found->second.jactive();
return bindings.jactive(name);
}
void Events::setKey(int key, bool b) {
@@ -198,7 +189,7 @@ observer_handler Events::addKeyCallback(keycode key, KeyCallback callback) {
std::string Events::writeBindings() {
auto obj = dv::object();
for (auto& entry : Events::bindings) {
for (auto& entry : bindings.getAll()) {
const auto& binding = entry.second;
std::string value;
switch (binding.type) {
@@ -253,9 +244,8 @@ void Events::loadBindings(
}
void Events::enableBindings() {
for (auto& entry : bindings) {
auto& binding = entry.second;
binding.enable = true;
for (auto& entry : bindings.getAll()) {
entry.second.enabled = true;
}
}
+3 -2
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@@ -21,7 +21,7 @@ namespace Events {
extern glm::vec2 cursor;
extern std::vector<uint> codepoints;
extern std::vector<keycode> pressedKeys;
extern std::unordered_map<std::string, Binding> bindings;
extern Bindings bindings;
void pollEvents();
@@ -39,7 +39,8 @@ namespace Events {
void toggleCursor();
Binding& getBinding(const std::string& name);
Binding* getBinding(const std::string& name);
Binding& requireBinding(const std::string& name);
void bind(const std::string& name, inputtype type, keycode code);
void bind(const std::string& name, inputtype type, mousecode code);
void bind(const std::string& name, inputtype type, int code);
+59 -9
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@@ -175,7 +175,61 @@ static void glfw_error_callback(int error, const char* description) {
static GLFWcursor* standard_cursors[static_cast<int>(CursorShape::LAST) + 1] = {};
int Window::initialize(DisplaySettings* settings) {
class GLFWInput : public Input {
public:
void pollEvents() override {
Events::pollEvents();
}
const char* getClipboardText() const override {
return glfwGetClipboardString(::window);
}
int getScroll() override {
return Events::getScroll();
}
Binding& requireBinding(const std::string& name) override {
return Events::requireBinding(name);
}
bool pressed(keycode keycode) const override {
return Events::pressed(keycode);
}
bool jpressed(keycode keycode) const override {
return Events::jpressed(keycode);
}
bool clicked(mousecode mousecode) const override {
return Events::clicked(mousecode);
}
bool jclicked(mousecode mousecode) const override {
return Events::jclicked(mousecode);
}
CursorState getCursor() const override {
return {
Events::isCursorLocked(),
Events::cursor,
Events::delta
};
}
Bindings& getBindings() override {
return Events::bindings;
}
const Bindings& getBindings() const override {
return Events::bindings;
}
observer_handler addKeyCallback(keycode key, KeyCallback callback) override {
return Events::addKeyCallback(key, std::move(callback));
}
};
static_assert(!std::is_abstract<GLFWInput>());
std::unique_ptr<Input> Window::initialize(DisplaySettings* settings) {
::settings = settings;
Window::width = settings->width.get();
Window::height = settings->height.get();
@@ -190,7 +244,7 @@ int Window::initialize(DisplaySettings* settings) {
glfwSetErrorCallback(glfw_error_callback);
if (glfwInit() == GLFW_FALSE) {
logger.error() << "failed to initialize GLFW";
return -1;
return nullptr;
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
@@ -209,7 +263,7 @@ int Window::initialize(DisplaySettings* settings) {
if (window == nullptr) {
logger.error() << "failed to create GLFW window";
glfwTerminate();
return -1;
return nullptr;
}
glfwMakeContextCurrent(window);
@@ -224,7 +278,7 @@ int Window::initialize(DisplaySettings* settings) {
} else {
logger.error() << "failed to initialize GLEW:\n"
<< glewGetErrorString(glewErr);
return -1;
return nullptr;
}
}
@@ -283,7 +337,7 @@ int Window::initialize(DisplaySettings* settings) {
}
standard_cursors[i] = glfwCreateStandardCursor(cursor);
}
return 0;
return std::make_unique<GLFWInput>();
}
void Window::clear() {
@@ -467,10 +521,6 @@ std::unique_ptr<ImageData> Window::takeScreenshot() {
);
}
const char* Window::getClipboardText() {
return glfwGetClipboardString(window);
}
void Window::setClipboardText(const char* text) {
glfwSetClipboardString(window, text);
}
+2 -2
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@@ -9,13 +9,14 @@
#include "typedefs.hpp"
class ImageData;
class Input;
struct DisplaySettings;
namespace Window {
extern uint width;
extern uint height;
int initialize(DisplaySettings* settings);
std::unique_ptr<Input> initialize(DisplaySettings* settings);
void terminate();
void viewport(int x, int y, int width, int height);
@@ -41,7 +42,6 @@ namespace Window {
void setBgColor(glm::vec3 color);
void setBgColor(glm::vec4 color);
double time();
const char* getClipboardText();
void setClipboardText(const char* text);
DisplaySettings* getSettings();
void setIcon(const ImageData* image);
+76 -1
View File
@@ -1,6 +1,7 @@
#pragma once
#include <string>
#include <glm/vec2.hpp>
#include "util/HandlersList.hpp"
@@ -143,7 +144,7 @@ struct Binding {
int code;
bool state = false;
bool justChange = false;
bool enable = true;
bool enabled = true;
Binding() = default;
Binding(inputtype type, int code) : type(type), code(code) {
@@ -173,3 +174,77 @@ struct Binding {
return "<unknown input type>";
}
};
class Bindings {
std::unordered_map<std::string, Binding> bindings;
public:
bool active(const std::string& name) const {
const auto& found = bindings.find(name);
if (found == bindings.end()) {
return false;
}
return found->second.active();
}
bool jactive(const std::string& name) const {
const auto& found = bindings.find(name);
if (found == bindings.end()) {
return false;
}
return found->second.jactive();
}
Binding* get(const std::string& name) {
const auto found = bindings.find(name);
if (found == bindings.end()) {
return nullptr;
}
return &found->second;
}
void bind(const std::string& name, inputtype type, int code) {
bindings.try_emplace(name, Binding(type, code));
}
auto& getAll() {
return bindings;
}
};
struct CursorState {
bool locked = false;
glm::vec2 pos {};
glm::vec2 delta {};
};
class Input {
public:
virtual ~Input() = default;
virtual void pollEvents() = 0;
virtual const char* getClipboardText() const = 0;
virtual int getScroll() = 0;
virtual Binding& requireBinding(const std::string& name) = 0;
virtual bool pressed(keycode keycode) const = 0;
virtual bool jpressed(keycode keycode) const = 0;
virtual bool clicked(mousecode mousecode) const = 0;
virtual bool jclicked(mousecode mousecode) const = 0;
virtual CursorState getCursor() const = 0;
virtual Bindings& getBindings() = 0;
virtual const Bindings& getBindings() const = 0;
virtual observer_handler addKeyCallback(keycode key, KeyCallback callback) = 0;
observer_handler addCallback(const std::string& name, KeyCallback callback) {
return requireBinding(name).onactived.add(callback);
}
};