add 'grounded' support for 'pipe' rotation profile
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@@ -404,8 +404,11 @@ void PlayerController::processRightClick(Block* def, Block* target) {
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if (!chunks->checkReplaceability(def, state, coord)) {
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return;
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}
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if (def->grounded && !chunks->isSolidBlock(coord.x, coord.y-1, coord.z)) {
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return;
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if (def->grounded) {
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const auto& vec = get_ground_direction(def, state.rotation);
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if (!chunks->isSolidBlock(coord.x+vec.x, coord.y+vec.y, coord.z+vec.z)) {
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return;
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}
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}
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if (chosenBlock != vox->id && chosenBlock) {
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onBlockInteraction(coord, def, BlockInteraction::placing);
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