inventory id argument
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@@ -10,6 +10,7 @@
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#include "../../world/Level.h"
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#include "../../voxels/Block.h"
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#include "../../items/ItemDef.h"
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#include "../../items/Inventory.h"
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#include "../../logic/BlocksController.h"
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#include "../../frontend/UiDocument.h"
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#include "../../engine.h"
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@@ -208,14 +209,16 @@ bool scripting::on_item_break_block(Player* player, const ItemDef* item, int x,
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void scripting::on_ui_open(UiDocument* layout, Inventory* inventory) {
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std::string name = layout->getId()+".open";
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if (state->getglobal(name)) {
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state->callNoThrow(0);
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state->pushinteger(inventory->getId());
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state->callNoThrow(1);
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}
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}
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void scripting::on_ui_close(UiDocument* layout, Inventory* inventory) {
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std::string name = layout->getId()+".close";
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if (state->getglobal(name)) {
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state->callNoThrow(0);
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state->pushinteger(inventory->getId());
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state->callNoThrow(1);
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}
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}
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