inventory id argument

This commit is contained in:
MihailRis
2024-02-11 17:42:19 +03:00
parent 8e529eb63b
commit 4ce46f34bf
4 changed files with 10 additions and 17 deletions
+5 -2
View File
@@ -10,6 +10,7 @@
#include "../../world/Level.h"
#include "../../voxels/Block.h"
#include "../../items/ItemDef.h"
#include "../../items/Inventory.h"
#include "../../logic/BlocksController.h"
#include "../../frontend/UiDocument.h"
#include "../../engine.h"
@@ -208,14 +209,16 @@ bool scripting::on_item_break_block(Player* player, const ItemDef* item, int x,
void scripting::on_ui_open(UiDocument* layout, Inventory* inventory) {
std::string name = layout->getId()+".open";
if (state->getglobal(name)) {
state->callNoThrow(0);
state->pushinteger(inventory->getId());
state->callNoThrow(1);
}
}
void scripting::on_ui_close(UiDocument* layout, Inventory* inventory) {
std::string name = layout->getId()+".close";
if (state->getglobal(name)) {
state->callNoThrow(0);
state->pushinteger(inventory->getId());
state->callNoThrow(1);
}
}