Some refactor

This commit is contained in:
MihailRis
2022-06-29 16:07:55 +03:00
committed by GitHub
parent 123f3ae6ff
commit 4ceba017c7
11 changed files with 92 additions and 27 deletions
+21 -23
View File
@@ -41,6 +41,7 @@ using namespace glm;
#include "lighting/Lighting.h"
#include "physics/Hitbox.h"
#include "physics/PhysicsSolver.h"
#include "world/World.h"
#include "audio/Audio.h"
#include "audio/audioutil.h"
@@ -49,10 +50,18 @@ using namespace glm;
#include "declarations.h"
#include "world_render.h"
#include "player_control.h"
int WIDTH = 1280;
int HEIGHT = 720;
// Save all world data to files
void write_world(WorldFiles* wfile, Chunks* chunks){
void write_world(World* world){
WorldFiles* wfile = world->wfile;
Chunks* chunks = world->chunks;
for (unsigned int i = 0; i < chunks->volume; i++){
Chunk* chunk = chunks->chunks[i];
if (chunk == nullptr)
@@ -63,17 +72,6 @@ void write_world(WorldFiles* wfile, Chunks* chunks){
wfile->write();
}
// Deleting world data from memory
void close_world(WorldFiles* wfile, Chunks* chunks){
delete chunks;
delete wfile;
}
int WIDTH = 1280;
int HEIGHT = 720;
#include "player_control.h"
int main() {
setup_definitions();
@@ -93,13 +91,13 @@ int main() {
}
std::cout << "-- loading world" << std::endl;
Camera *camera = new Camera(vec3(-320,255,32), radians(90.0f));
WorldFiles *wfile = new WorldFiles("world/", REGION_VOL * (CHUNK_VOL * 2 + 8));
Chunks *chunks = new Chunks(34,1,34, 0,0,0);
Camera* camera = new Camera(vec3(-320,255,32), radians(90.0f));
World* world = new World("world-1", "world/", new Chunks(34,1,34, 0,0,0));
Chunks* chunks = world->chunks;
Player* player = new Player(vec3(camera->position), 4.0f, camera);
wfile->readPlayer(player);
world->wfile->readPlayer(player);
camera->rotation = mat4(1.0f);
camera->rotate(player->camY, player->camX, 0);
@@ -142,24 +140,24 @@ int main() {
update_controls(&physics, chunks, player, delta);
update_interaction(chunks, &physics, player, &lighting, lineBatch);
chunks->setCenter(wfile, camera->position.x,0,camera->position.z);
chunks->setCenter(world->wfile, camera->position.x,0,camera->position.z);
chunksController._buildMeshes(&renderer, frame);
int freeLoaders = chunksController.countFreeLoaders();
for (int i = 0; i < freeLoaders; i++)
chunksController.loadVisible(wfile);
chunksController.loadVisible(world->wfile);
draw_world(player, camera, assets, chunks, occlusion);
draw_hud(player, assets, chunks, devdata, fps);
draw_world(player, camera, assets, world, occlusion);
draw_hud(player, assets, world, devdata, fps);
Window::swapBuffers();
Events::pullEvents();
}
std::cout << "-- saving world" << std::endl;
wfile->writePlayer(player);
write_world(wfile, chunks);
close_world(wfile, chunks);
world->wfile->writePlayer(player);
write_world(world);
delete world;
std::cout << "-- shutting down" << std::endl;