Some refactor

This commit is contained in:
MihailRis
2022-06-29 16:07:55 +03:00
committed by GitHub
parent 123f3ae6ff
commit 4ceba017c7
11 changed files with 92 additions and 27 deletions
+6 -2
View File
@@ -110,7 +110,9 @@ bool chunks_comparator(size_t i, size_t j) {
}
void draw_hud(Player* player, Assets* assets, Chunks* chunks, bool devdata, int fps){
void draw_hud(Player* player, Assets* assets, World* world, bool devdata, int fps){
Chunks* chunks = world->chunks;
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
Shader* uishader = assets->getShader("ui");
@@ -141,7 +143,9 @@ void draw_hud(Player* player, Assets* assets, Chunks* chunks, bool devdata, int
batch->render();
}
void draw_world(Player* player, Camera* camera, Assets* assets, Chunks* chunks, bool occlusion){
void draw_world(Player* player, Camera* camera, Assets* assets, World* world, bool occlusion){
Chunks* chunks = world->chunks;
glClearColor(0.7f,0.81f,1.0f,1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);