dasdasdasdas
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@@ -229,8 +229,8 @@ void HudRenderer::drawContentAccess(const GfxContext& ctx, Player* player) {
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int ys = inv_y + pad_y;
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vec4 tint = vec4(1.0f);
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int mx = Events::x;
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int my = Events::y;
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int mx = Events::cursor.x;
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int my = Events::cursor.y;
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// background
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batch->texture(nullptr);
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