dasdasdasdas

This commit is contained in:
quflax
2023-12-27 15:01:18 +02:00
parent 95c713bc4d
commit 4d281ff03b
8 changed files with 64 additions and 77 deletions
+11 -17
View File
@@ -41,28 +41,22 @@ void CameraControl::refresh() {
}
void CameraControl::updateMouse(PlayerInput& input) {
float sensitivity = settings.sensitivity;
float rotX = -Events::deltaX / Window::height * sensitivity;
float rotY = -Events::deltaY / Window::height * sensitivity;
glm::vec2 &cam = player->cam;
if (input.zoom) {
cam += -Events::delta / (float)Window::height * settings.sensitivity / 4.f;
} else {
cam += -Events::delta / (float)Window::height * settings.sensitivity;
}
if (input.zoom){
rotX /= 4;
rotY /= 4;
if (cam.y < -glm::radians(89.9f)) {
cam.y = -glm::radians(89.9f);
}
float& camX = player->camX;
float& camY = player->camY;
camX += rotX;
camY += rotY;
if (camY < -glm::radians(89.9f)){
camY = -glm::radians(89.9f);
}
if (camY > glm::radians(89.9f)){
camY = glm::radians(89.9f);
if (cam.y > glm::radians(89.9f)) {
cam.y = glm::radians(89.9f);
}
camera->rotation = glm::mat4(1.0f);
camera->rotate(camY, camX, 0);
camera->rotate(cam.y, cam.x, 0);
}
void CameraControl::update(PlayerInput& input, float delta, Chunks* chunks) {