dasdasdasdas
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@@ -41,28 +41,22 @@ void CameraControl::refresh() {
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}
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void CameraControl::updateMouse(PlayerInput& input) {
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float sensitivity = settings.sensitivity;
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float rotX = -Events::deltaX / Window::height * sensitivity;
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float rotY = -Events::deltaY / Window::height * sensitivity;
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glm::vec2 &cam = player->cam;
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if (input.zoom) {
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cam += -Events::delta / (float)Window::height * settings.sensitivity / 4.f;
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} else {
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cam += -Events::delta / (float)Window::height * settings.sensitivity;
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}
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if (input.zoom){
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rotX /= 4;
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rotY /= 4;
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if (cam.y < -glm::radians(89.9f)) {
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cam.y = -glm::radians(89.9f);
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}
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float& camX = player->camX;
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float& camY = player->camY;
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camX += rotX;
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camY += rotY;
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if (camY < -glm::radians(89.9f)){
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camY = -glm::radians(89.9f);
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}
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if (camY > glm::radians(89.9f)){
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camY = glm::radians(89.9f);
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if (cam.y > glm::radians(89.9f)) {
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cam.y = glm::radians(89.9f);
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}
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camera->rotation = glm::mat4(1.0f);
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camera->rotate(camY, camX, 0);
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camera->rotate(cam.y, cam.x, 0);
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}
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void CameraControl::update(PlayerInput& input, float delta, Chunks* chunks) {
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