dasdasdasdas
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@@ -38,8 +38,7 @@ public:
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int chosenBlock;
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voxel selectedVoxel {0, 0};
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float camX = 0.0f;
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float camY = 0.0f;
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glm::vec2 cam = {};
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Player(glm::vec3 position, float speed);
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~Player();
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