dasdasdasdas
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+27
-10
@@ -7,21 +7,19 @@
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bool Events::_keys[KEYS_BUFFER_SIZE] = {};
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uint Events::_frames[KEYS_BUFFER_SIZE] = {};
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uint Events::_current = 0;
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float Events::deltaX = 0.0f;
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float Events::deltaY = 0.0f;
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float Events::x = 0.0f;
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float Events::y = 0.0f;
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int Events::scroll = 0;
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glm::vec2 Events::delta = {};
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glm::vec2 Events::cursor = {};
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bool Events::cursor_drag = false;
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bool Events::_cursor_locked = false;
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bool Events::_cursor_started = false;
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std::vector<uint> Events::codepoints;
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std::vector<int> Events::pressedKeys;
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std::unordered_map<std::string, Binding> Events::bindings;
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// Returns bool repr. of key state
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bool Events::pressed(int keycode){
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if (keycode < 0 || keycode >= KEYS_BUFFER_SIZE){
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// VERY bad behaviour and it happens constantly! (so console-printing is not a good idea)
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bool Events::pressed(int keycode) {
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if (keycode < 0 || keycode >= KEYS_BUFFER_SIZE) {
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fprintf(stderr, "pressed %i\n", keycode);
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return false;
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}
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return _keys[keycode];
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@@ -49,8 +47,8 @@ void Events::toggleCursor(){
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void Events::pollEvents(){
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_current++;
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deltaX = 0.0f;
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deltaY = 0.0f;
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delta.x = 0.f;
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delta.y = 0.f;
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scroll = 0;
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codepoints.clear();
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pressedKeys.clear();
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@@ -99,3 +97,22 @@ bool Events::jactive(std::string name) {
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}
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return found->second.jactive();
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}
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void Events::setKey(int key, bool b) {
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Events::_keys[key] = b;
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Events::_frames[key] = Events::_current;
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}
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void Events::setButton(int button, bool b) {
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setKey(_MOUSE_KEYS_OFFSET + button, b);
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}
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void Events::setPosition(float xpos, float ypos) {
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if (Events::cursor_drag) {
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Events::delta.x += xpos - Events::cursor.x;
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Events::delta.y += ypos - Events::cursor.y;
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} else
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Events::cursor_drag = true;
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Events::cursor.x = xpos;
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Events::cursor.y = ypos;
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}
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