add gfx.weather library & add weather.set command

This commit is contained in:
MihailRis
2025-02-27 07:30:49 +03:00
parent 02d8d8d6bf
commit 4d5b450145
8 changed files with 44 additions and 18 deletions
-16
View File
@@ -154,22 +154,6 @@ void WorldRenderer::renderLevel(
) {
weather.update(delta);
if (timer > 1.0f && weather.b.fall.texture.empty() && timer < 2.0f) {
weather.b.deserialize(io::read_json("res:presets/weather/snow.json"));
weather.t = 0.0f;
weather.speed = 0.5f;
weather.update(delta);
}
if (timer > 15.0f && weather.a.fall.texture.empty()) {
std::swap(weather.a, weather.b);
weather.b = {};
weather.b.deserialize(io::read_json("res:presets/weather/fog.json"));
weather.t = 0.0f;
weather.speed = 0.1f;
weather.update(delta);
}
texts->render(ctx, camera, settings, hudVisible, false);
bool culling = engine.getSettings().graphics.frustumCulling.get();
+8
View File
@@ -47,6 +47,14 @@ struct Weather {
a.intensity = 1.0f - t;
}
void change(WeatherPreset preset, float time) {
std::swap(a, b);
b = std::move(preset);
t = 0.0f;
speed = 1.0f / glm::max(time, 1.e-5f);
update(0.0f);
}
float fogOpacity() const {
return b.fogOpacity * t + a.fogOpacity * (1.0f - t);
}