add gfx.weather library & add weather.set command
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@@ -154,22 +154,6 @@ void WorldRenderer::renderLevel(
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) {
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weather.update(delta);
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if (timer > 1.0f && weather.b.fall.texture.empty() && timer < 2.0f) {
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weather.b.deserialize(io::read_json("res:presets/weather/snow.json"));
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weather.t = 0.0f;
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weather.speed = 0.5f;
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weather.update(delta);
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}
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if (timer > 15.0f && weather.a.fall.texture.empty()) {
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std::swap(weather.a, weather.b);
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weather.b = {};
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weather.b.deserialize(io::read_json("res:presets/weather/fog.json"));
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weather.t = 0.0f;
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weather.speed = 0.1f;
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weather.update(delta);
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}
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texts->render(ctx, camera, settings, hudVisible, false);
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bool culling = engine.getSettings().graphics.frustumCulling.get();
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