Merge branch 'main' into debugging-client
This commit is contained in:
@@ -181,73 +181,6 @@ local function clean(iterable, checkFun, ...)
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end
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end
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local updating_blocks = {}
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local TYPE_REGISTER = 0
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local TYPE_UNREGISTER = 1
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block.__perform_ticks = function(delta)
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for id, entry in pairs(updating_blocks) do
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entry.timer = entry.timer + delta
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local steps = math.floor(entry.timer / entry.delta * #entry / 3)
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if steps == 0 then
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goto continue
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end
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entry.timer = 0.0
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local event = entry.event
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local tps = entry.tps
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for i=1, steps do
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local x = entry[entry.pointer + 1]
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local y = entry[entry.pointer + 2]
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local z = entry[entry.pointer + 3]
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entry.pointer = (entry.pointer + 3) % #entry
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events.emit(event, x, y, z, tps)
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end
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::continue::
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end
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end
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block.__process_register_events = function()
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local register_events = block.__pull_register_events()
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if not register_events then
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return
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end
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for i=1, #register_events, 4 do
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local header = register_events[i]
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local type = bit.band(header, 0xFFFF)
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local id = bit.rshift(header, 16)
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local x = register_events[i + 1]
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local y = register_events[i + 2]
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local z = register_events[i + 3]
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local list = updating_blocks[id]
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if type == TYPE_REGISTER then
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if not list then
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list = {}
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list.event = block.name(id) .. ".blocktick"
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list.tps = 20 / (block.properties[id]["tick-interval"] or 1)
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list.delta = 1.0 / list.tps
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list.timer = 0.0
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list.pointer = 0
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updating_blocks[id] = list
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end
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table.insert(list, x)
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table.insert(list, y)
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table.insert(list, z)
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elseif type == TYPE_UNREGISTER then
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if list then
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for j=1, #list, 3 do
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if list[j] == x and list[j + 1] == y and list[j + 2] == z then
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for k=1,3 do
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table.remove(list, j)
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end
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j = j - 3
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end
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end
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end
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end
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end
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end
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network.__process_events = function()
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local CLIENT_CONNECTED = 1
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local CONNECTED_TO_SERVER = 2
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@@ -0,0 +1,144 @@
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local updating_blocks = {}
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local present_queues = {}
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local REGISTER_BIT = 0x1
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local UPDATING_BIT = 0x2
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local PRESENT_BIT = 0x4
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local REMOVED_BIT = 0x8
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block.__perform_ticks = function(delta)
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for id, entry in pairs(updating_blocks) do
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entry.timer = entry.timer + delta
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local steps = math.floor(entry.timer / entry.delta * #entry / 3)
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if steps == 0 then
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goto continue
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end
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entry.timer = 0.0
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local event = entry.event
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local tps = entry.tps
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for i=1, steps do
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local x = entry[entry.pointer + 1]
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local y = entry[entry.pointer + 2]
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local z = entry[entry.pointer + 3]
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entry.pointer = (entry.pointer + 3) % #entry
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events.emit(event, x, y, z, tps)
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end
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::continue::
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end
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for id, queue in pairs(present_queues) do
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queue.timer = queue.timer + delta
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local steps = math.floor(queue.timer / queue.delta * #queue / 3)
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if steps == 0 then
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goto continue
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end
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queue.timer = 0.0
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local event = queue.event
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local update_list = updating_blocks[id]
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for i=1, steps do
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local index = #queue - 2
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if index <= 0 then
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break
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end
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local x = queue[index]
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local y = queue[index + 1]
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local z = queue[index + 2]
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for j=1,3 do
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table.remove(queue, index)
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end
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events.emit(event, x, y, z)
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if queue.updating then
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table.insert(update_list, x)
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table.insert(update_list, y)
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table.insert(update_list, z)
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end
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end
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::continue::
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end
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end
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local block_pull_register_events = block.__pull_register_events
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block.__pull_register_events = nil
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block.__process_register_events = function()
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local register_events = block_pull_register_events()
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if not register_events then
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return
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end
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local emit_event = events.emit
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local removed_events = {}
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for i=1, #register_events, 4 do
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local header = register_events[i]
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local event_bits = bit.band(header, 0xFFFF)
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local id = bit.rshift(header, 16)
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local x = register_events[i + 1]
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local y = register_events[i + 2]
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local z = register_events[i + 3]
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local is_register = bit.band(event_bits, REGISTER_BIT) ~= 0
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local is_updating = bit.band(event_bits, UPDATING_BIT) ~= 0
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local is_present = bit.band(event_bits, PRESENT_BIT) ~= 0
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local is_removed = bit.band(event_bits, REMOVED_BIT) ~= 0
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local list = updating_blocks[id]
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if not is_register and is_removed then
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local rm_event = removed_events[id]
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if not rm_event then
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rm_event = block.name(id) .. ".blockremoved"
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removed_events[id] = rm_event
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end
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emit_event(rm_event, x, y, z)
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end
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if not list and is_register and is_updating then
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list = {}
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list.event = block.name(id) .. ".blocktick"
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list.tps = 20 / (block.properties[id]["tick-interval"] or 1)
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list.delta = 1.0 / list.tps
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list.timer = 0.0
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list.pointer = 0
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updating_blocks[id] = list
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end
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if is_register and is_present then
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local present_queue = present_queues[id]
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if not present_queue then
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present_queue = {}
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present_queue.event = block.name(id) .. ".blockpresent"
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present_queue.tps = 20 / (block.properties[id]["tick-interval"] or 1)
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present_queue.delta = 1.0 / present_queue.tps
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present_queue.timer = 0.0
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present_queue.pointer = 0
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present_queue.updating = is_updating
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present_queues[id] = present_queue
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end
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table.insert(present_queue, x)
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table.insert(present_queue, y)
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table.insert(present_queue, z)
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goto continue
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end
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if not is_updating then
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goto continue
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end
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if is_register then
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table.insert(list, x)
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table.insert(list, y)
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table.insert(list, z)
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else
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if not list then
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goto continue
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end
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for j=1, #list, 3 do
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if list[j] == x and list[j + 1] == y and list[j + 2] == z then
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for k=1,3 do
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table.remove(list, j)
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end
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j = j - 3
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end
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end
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end
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::continue::
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end
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end
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@@ -358,6 +358,10 @@ function __vc_on_world_tick(tps)
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time.schedules.world:tick(1.0 / tps)
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end
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function __vc_process_before_quit()
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block.__process_register_events()
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end
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function __vc_on_world_save()
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local rule_values = {}
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for name, rule in pairs(rules.rules) do
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