sky-lights fix, graphics.skybox-resolution

This commit is contained in:
MihailRis
2023-12-03 23:36:54 +03:00
parent 2f9244c17c
commit 4de2d77150
5 changed files with 10 additions and 4 deletions
+1
View File
@@ -31,6 +31,7 @@ toml::Wrapper create_wrapper(EngineSettings& settings) {
graphics.add("fog-curve", &settings.graphics.fogCurve);
graphics.add("backlight", &settings.graphics.backlight);
graphics.add("frustum-culling", &settings.graphics.frustumCulling);
graphics.add("skybox-resolution", &settings.graphics.skyboxResolution);
toml::Section& debug = wrapper.add("debug");
debug.add("generator-test-mode", &settings.debug.generatorTestMode);
+3 -1
View File
@@ -45,13 +45,15 @@ WorldRenderer::WorldRenderer(Engine* engine,
lineBatch(new LineBatch()),
renderer( new ChunksRenderer(level, cache, engine->getSettings())) {
auto& settings = engine->getSettings();
level->events->listen(EVT_CHUNK_HIDDEN,
[this](lvl_event_type type, Chunk* chunk) {
renderer->unload(chunk);
}
);
auto assets = engine->getAssets();
skybox = new Skybox(64, assets->getShader("skybox_gen"));
skybox = new Skybox(settings.graphics.skyboxResolution,
assets->getShader("skybox_gen"));
}
WorldRenderer::~WorldRenderer() {
+1
View File
@@ -45,6 +45,7 @@ struct GraphicsSettings {
bool backlight = true;
/* Enable chunks frustum culling */
bool frustumCulling = true;
int skyboxResolution = 64 + 32;
};
struct DebugSettings {