sky-lights fix, graphics.skybox-resolution
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@@ -31,6 +31,7 @@ toml::Wrapper create_wrapper(EngineSettings& settings) {
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graphics.add("fog-curve", &settings.graphics.fogCurve);
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graphics.add("backlight", &settings.graphics.backlight);
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graphics.add("frustum-culling", &settings.graphics.frustumCulling);
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graphics.add("skybox-resolution", &settings.graphics.skyboxResolution);
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toml::Section& debug = wrapper.add("debug");
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debug.add("generator-test-mode", &settings.debug.generatorTestMode);
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@@ -45,13 +45,15 @@ WorldRenderer::WorldRenderer(Engine* engine,
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lineBatch(new LineBatch()),
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renderer( new ChunksRenderer(level, cache, engine->getSettings())) {
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auto& settings = engine->getSettings();
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level->events->listen(EVT_CHUNK_HIDDEN,
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[this](lvl_event_type type, Chunk* chunk) {
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renderer->unload(chunk);
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}
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);
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auto assets = engine->getAssets();
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skybox = new Skybox(64, assets->getShader("skybox_gen"));
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skybox = new Skybox(settings.graphics.skyboxResolution,
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assets->getShader("skybox_gen"));
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}
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WorldRenderer::~WorldRenderer() {
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@@ -45,6 +45,7 @@ struct GraphicsSettings {
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bool backlight = true;
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/* Enable chunks frustum culling */
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bool frustumCulling = true;
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int skyboxResolution = 64 + 32;
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};
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struct DebugSettings {
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