add item.caption(...) function & move item library docs to libitem.md
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@@ -10,6 +10,7 @@ Subsections:
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- [Entities and components](scripting/ecs.md)
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- [Libraries](#)
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- [block](scripting/builtins/libblock.md)
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- [item](scripting/builtins/libitem.md)
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- [entities](scripting/builtins/libentities.md)
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- [cameras](scripting/builtins/libcameras.md)
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- [mat4](scripting/builtins/libmat4.md)
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@@ -306,38 +307,6 @@ inventory.move(invA: int, slotA: int, invB: int, slotB: int)
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Move item from slotA of invA to slotB of invB. invA may be the same as invB.
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If slotB will be chosen automaticly if argument is not specified.
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## *item* library
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```python
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item.name(itemid: int) -> str
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```
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Returns item string ID (name) by index
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```python
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item.index(name: str) -> int
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```
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Returns item integer ID (index) by name
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```python
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item.stack_size(itemid: int) -> int
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```
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Returns max stack size for the item
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```python
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item.defs_count() -> int
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```
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Returns count of available item IDs.
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```python
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item.icon(itemid: int) -> str
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```
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Returns item icon name to use in 'src' property of an image element
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## *hud* library
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@@ -10,7 +10,7 @@ block.index(name: str) -> int
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-- Returns the id of the block material.
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block.material(blockid: int) -> str
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-- Returns the block name displayed in the UI.
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-- Returns the block display name.
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block.caption(blockid: int) -> str
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-- Returns integer ID by block position
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@@ -0,0 +1,21 @@
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# *item* library
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```lua
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-- Returns item string ID (name) by index
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item.name(itemid: int) -> str
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-- Returns item integer ID (index) by name
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item.index(name: str) -> int
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-- Returns the item display name.
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block.caption(blockid: int) -> str
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-- Returns max stack size for the item
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item.stack_size(itemid: int) -> int
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-- Returns count of available item IDs.
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item.defs_count() -> int
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-- Returns item icon name to use in 'src' property of an image element
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item.icon(itemid: int) -> str
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```
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