even more docs

This commit is contained in:
MihailRis
2024-02-17 02:17:16 +03:00
parent 018f0affaa
commit 4e126e25cf
2 changed files with 128 additions and 22 deletions
+71 -13
View File
@@ -33,14 +33,15 @@ class World : Serializable {
const Content* const content;
std::vector<ContentPack> packs;
uint nextInventoryId = 1;
int64_t nextInventoryId = 1;
public:
WorldFiles* wfile;
/* Day/night loop timer in range 0..1
0.0 - is midnight
0.5 - is noon
*/
/**
* Day/night loop timer in range 0..1
* 0.0 - is midnight
* 0.5 - is noon
*/
float daytime = timeutil::time_value(10, 00, 00);
float daytimeSpeed = 1.0f/60.0f/24.0f;
double totalTime = 0.0;
@@ -53,18 +54,53 @@ public:
std::vector<ContentPack> packs);
~World();
/**
* Update world day-time and total time
* @param delta delta-time
*/
void updateTimers(float delta);
/**
* Write all unsaved level data to the world directory
*/
void write(Level* level);
static ContentLUT* checkIndices(const fs::path& directory,
const Content* content);
/**
* Check world indices and generate ContentLUT if convert required
* @param directory world directory
* @param content current Content instance
* @return ContentLUT if world convert required else nullptr
*/
static ContentLUT* checkIndices(const fs::path& directory, const Content* content);
/**
* Create new world
* @param name internal world name
* @param directory root world directory
* @param seed world generation seed
* @param settings current engine settings
* @param content current engine Content instance
* with all world content-packs applied
* @param packs vector of all world content-packs
* @return Level instance containing World instance
*/
static Level* create(std::string name,
fs::path directory,
uint64_t seed,
EngineSettings& settings,
const Content* content,
const std::vector<ContentPack>& packs);
/**
* Load an existing world
* @param directory root world directory
* @param settings current engine settings
* @param content current engine Content instance
* with all world content-packs applied
* @param packs vector of all world content-packs
* @return Level instance containing World instance
* @throws world_load_error on world.json load error
*/
static Level* load(fs::path directory,
EngineSettings& settings,
const Content* content,
@@ -73,21 +109,43 @@ public:
void setName(const std::string& name);
void setSeed(uint64_t seed);
/**
* Check if world has content-pack installed
* @param id content-pack id
*/
bool hasPack(const std::string& id) const;
std::string getName() const;
uint64_t getSeed() const;
const std::vector<ContentPack>& getPacks() const;
std::unique_ptr<dynamic::Map> serialize() const override;
void deserialize(dynamic::Map *src) override;
/**
* Get internal world name (not the folder name)
* @return name stored in world.json
*/
std::string getName() const;
/** Get world generation seed */
uint64_t getSeed() const;
/**
* Get vector of all content-packs installed in world
*/
const std::vector<ContentPack>& getPacks() const;
uint getNextInventoryId() {
/**
* Get next inventory id and increment it's counter
* @return integer >= 1
*/
int64_t getNextInventoryId() {
return nextInventoryId++;
}
/**
* Get current world Content instance
*/
const Content* getContent() const {
return content;
}
std::unique_ptr<dynamic::Map> serialize() const override;
void deserialize(dynamic::Map *src) override;
};
#endif /* WORLD_WORLD_H_ */