Added world creation menu

This commit is contained in:
MihailRis
2023-11-17 13:57:45 +03:00
parent 03a6ed0f96
commit 4e1f19c911
12 changed files with 227 additions and 52 deletions
+126 -19
View File
@@ -4,6 +4,7 @@
#include <memory>
#include <glm/glm.hpp>
#include <filesystem>
#include <stdexcept>
#include "../window/Camera.h"
#include "../window/Events.h"
@@ -26,42 +27,45 @@
#include "../files/engine_files.h"
#include "../util/stringutil.h"
using std::string;
using std::wstring;
using glm::vec3;
using glm::vec4;
using std::shared_ptr;
using std::filesystem::path;
using std::filesystem::u8path;
using std::filesystem::directory_iterator;
using namespace gui;
MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
// Replace this ugly piece of code
// With some normal pages system
Panel* create_main_menu_panel(Engine* engine, shared_ptr<UINode>* newWorldPanel) {
Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
panel->color(vec4(0.0f));
panel->setCoord(vec2(10, 10));
{
auto button = new Button(L"New World", vec4(12.0f, 10.0f, 12.0f, 10.0f));
button->listenAction([this, panel](GUI*) {
std::cout << "-- loading world" << std::endl;
EngineSettings& settings = engine->getSettings();
path folder = enginefs::get_worlds_folder()/path("world");
World* world = new World("world", folder, 42, settings);
auto screen = new LevelScreen(engine, world->load(settings));
engine->setScreen(shared_ptr<Screen>(screen));
button->listenAction([engine, panel, newWorldPanel](GUI*) {
panel->visible(false);
(*newWorldPanel)->visible(true);
});
panel->add(shared_ptr<UINode>(button));
}
Panel* worldsPanel = new Panel(vec2(390, 200), vec4(5.0f));
worldsPanel->color(vec4(0.1f));
for (auto const& entry : directory_iterator(enginefs::get_worlds_folder())) {
std::string name = entry.path().filename();
Button* button = new Button(util::str2wstr_utf8(name), vec4(10.0f, 8.0f, 10.0f, 8.0f));
string name = entry.path().filename();
Button* button = new Button(util::str2wstr_utf8(name),
vec4(10.0f, 8.0f, 10.0f, 8.0f));
button->color(vec4(0.5f));
button->listenAction([this, panel, name](GUI*) {
button->listenAction([engine, panel, name](GUI*) {
EngineSettings& settings = engine->getSettings();
World* world = new World(name, enginefs::get_worlds_folder()/name, 42, settings);
engine->setScreen(shared_ptr<Screen>(new LevelScreen(engine, world->load(settings))));
auto folder = enginefs::get_worlds_folder()/name;
World* world = new World(name, folder, 42, settings);
auto screen = new LevelScreen(engine, world->load(settings));
engine->setScreen(shared_ptr<Screen>(screen));
});
worldsPanel->add(shared_ptr<UINode>(button));
}
@@ -69,13 +73,113 @@ MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
{
Button* button = new Button(L"Quit", vec4(12.0f, 10.0f, 12.0f, 10.0f));
button->listenAction([this](GUI*) {
button->listenAction([](GUI*) {
Window::setShouldClose(true);
});
panel->add(shared_ptr<UINode>(button));
}
this->panel = shared_ptr<UINode>(panel);
engine->getGUI()->add(this->panel);
return panel;
}
Panel* create_new_world_panel(Engine* engine, shared_ptr<UINode>* mainPanel) {
Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
panel->color(vec4(0.0f));
panel->setCoord(vec2(10, 10));
TextBox* worldNameInput;
{
Label* label = new Label(L"World Name");
panel->add(shared_ptr<UINode>(label));
TextBox* input = new TextBox(L"New World", vec4(6.0f));
panel->add(shared_ptr<UINode>(input));
worldNameInput = input;
}
TextBox* seedInput;
{
Label* label = new Label(L"Seed");
panel->add(shared_ptr<UINode>(label));
uint64_t randseed = rand() ^ (rand() << 8) ^
(rand() << 16) ^ (rand() << 24) ^
((uint64_t)rand() << 32) ^ ((uint64_t)rand() << 40) ^
((uint64_t)rand() << 56);
TextBox* input = new TextBox(std::to_wstring(randseed), vec4(6.0f));
panel->add(shared_ptr<UINode>(input));
seedInput = input;
}
{
Button* button = new Button(L"Create World", vec4(10.0f));
button->margin(vec4(0, 20, 0, 0));
vec4 basecolor = worldNameInput->color();
button->listenAction([=](GUI*) {
wstring name = worldNameInput->text();
string nameutf8 = util::wstr2str_utf8(name);
// Basic validation
if (!util::is_valid_filename(name) ||
enginefs::is_world_name_used(nameutf8)) {
// blink red two times
panel->listenInterval(0.1f, [worldNameInput, basecolor]() {
static bool flag = true;
if (flag) {
worldNameInput->color(vec4(0.3f, 0.0f, 0.0f, 0.5f));
} else {
worldNameInput->color(basecolor);
}
flag = !flag;
}, 4);
return;
}
wstring seedstr = seedInput->text();
uint64_t seed;
if (util::is_integer(seedstr)) {
try {
seed = std::stoull(seedstr);
} catch (const std::out_of_range& err) {
std::hash<wstring> hash;
seed = hash(seedstr);
}
} else {
std::hash<wstring> hash;
seed = hash(seedstr);
}
std::cout << "world seed: " << seed << std::endl;
EngineSettings& settings = engine->getSettings();
auto folder = enginefs::get_worlds_folder()/u8path(nameutf8);
std::filesystem::create_directories(folder);
World* world = new World(nameutf8, folder, seed, settings);
auto screen = new LevelScreen(engine, world->load(settings));
engine->setScreen(shared_ptr<Screen>(screen));
});
panel->add(shared_ptr<UINode>(button));
}
{
Button* button = new Button(L"Back", vec4(10.0f));
button->listenAction([panel, mainPanel](GUI*) {
panel->visible(false);
(*mainPanel)->visible(true);
});
panel->add(shared_ptr<UINode>(button));
}
return panel;
}
MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
GUI* gui = engine->getGUI();
panel = shared_ptr<UINode>(create_main_menu_panel(engine, &newWorldPanel));
newWorldPanel = shared_ptr<UINode>(create_new_world_panel(engine, &panel));
newWorldPanel->visible(false);
gui->add(panel);
gui->add(newWorldPanel);
batch = new Batch2D(1024);
uicamera = new Camera(vec3(), Window::height);
@@ -84,7 +188,9 @@ MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
}
MenuScreen::~MenuScreen() {
engine->getGUI()->remove(panel);
GUI* gui = engine->getGUI();
gui->remove(newWorldPanel);
gui->remove(panel);
delete batch;
delete uicamera;
}
@@ -94,6 +200,7 @@ void MenuScreen::update(float delta) {
void MenuScreen::draw(float delta) {
panel->setCoord((Window::size() - panel->size()) / 2.0f);
newWorldPanel->setCoord((Window::size() - newWorldPanel->size()) / 2.0f);
Window::clear();
Window::setBgColor(vec3(0.2f, 0.2f, 0.2f));
@@ -108,7 +215,7 @@ void MenuScreen::draw(float delta) {
batch->rect(0, 0,
Window::width, Window::height, 0, 0, 0,
UVRegion(0, 0, Window::width/64, Window::height/64),
false, false, glm::vec4(1.0f));
false, false, vec4(1.0f));
batch->render();
}