Added world creation menu
This commit is contained in:
@@ -4,14 +4,14 @@
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#include <sstream>
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#include <sstream>
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#include "../typedefs.h"
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#include "../typedefs.h"
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namespace filesystem = std::filesystem;
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namespace fs = std::filesystem;
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using std::string;
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using std::string;
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using filesystem::path;
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using fs::path;
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path enginefs::get_screenshot_file(string ext) {
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path enginefs::get_screenshot_file(string ext) {
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path folder = SCREENSHOTS_FOLDER;
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path folder = SCREENSHOTS_FOLDER;
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if (!filesystem::is_directory(folder)) {
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if (!fs::is_directory(folder)) {
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filesystem::create_directory(folder);
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fs::create_directory(folder);
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}
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}
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auto t = std::time(nullptr);
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auto t = std::time(nullptr);
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@@ -23,15 +23,19 @@ path enginefs::get_screenshot_file(string ext) {
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ss << std::put_time(&tm, format);
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ss << std::put_time(&tm, format);
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string datetimestr = ss.str();
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string datetimestr = ss.str();
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path filename = folder/("screenshot-"+datetimestr+"."+ext);
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path filename = folder/path("screenshot-"+datetimestr+"."+ext);
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uint index = 0;
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uint index = 0;
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while (filesystem::exists(filename)) {
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while (fs::exists(filename)) {
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filename = folder/("screenshot-"+datetimestr+"-"+std::to_string(index)+"."+ext);
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filename = folder/path("screenshot-"+datetimestr+"-"+std::to_string(index)+"."+ext);
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index++;
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index++;
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}
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}
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return filename;
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return filename;
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}
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}
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path enginefs::get_worlds_folder() {
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path enginefs::get_worlds_folder() {
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return "worlds";
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return path("worlds");
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}
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bool enginefs::is_world_name_used(std::string name) {
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return fs::exists(enginefs::get_worlds_folder()/fs::u8path(name));
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}
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}
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@@ -9,6 +9,7 @@
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namespace enginefs {
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namespace enginefs {
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extern std::filesystem::path get_screenshot_file(std::string ext);
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extern std::filesystem::path get_screenshot_file(std::string ext);
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extern std::filesystem::path get_worlds_folder();
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extern std::filesystem::path get_worlds_folder();
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extern bool is_world_name_used(std::string name);
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}
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}
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#endif // FILES_ENGINE_FILES_H_
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#endif // FILES_ENGINE_FILES_H_
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@@ -84,8 +84,11 @@ void Button::listenAction(onaction action) {
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actions.push_back(action);
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actions.push_back(action);
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}
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}
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TextBox::TextBox(wstring text, vec4 padding) : Panel(vec2(200,32), padding, 0, false) {
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TextBox::TextBox(wstring placeholder, vec4 padding)
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label = new Label(text);
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: Panel(vec2(200,32), padding, 0, false),
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input(L""),
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placeholder(placeholder) {
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label = new Label(L"");
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label->align(Align::center);
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label->align(Align::center);
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add(shared_ptr<UINode>(label));
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add(shared_ptr<UINode>(label));
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}
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}
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@@ -96,20 +99,28 @@ void TextBox::drawBackground(Batch2D* batch, Assets* assets) {
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batch->color = (isfocused() ? focusedColor : (hover_ ? hoverColor : color_));
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batch->color = (isfocused() ? focusedColor : (hover_ ? hoverColor : color_));
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batch->rect(coord.x, coord.y, size_.x, size_.y);
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batch->rect(coord.x, coord.y, size_.x, size_.y);
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if (!focused_ && supplier) {
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if (!focused_ && supplier) {
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label->text(supplier());
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input = supplier();
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}
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if (input.empty()) {
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label->color(vec4(0.5f));
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label->text(placeholder);
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} else {
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label->color(vec4(1.0f));
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label->text(input);
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}
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}
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}
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}
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void TextBox::typed(unsigned int codepoint) {
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void TextBox::typed(unsigned int codepoint) {
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label->text(label->text() + wstring({(wchar_t)codepoint}));
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input += wstring({(wchar_t)codepoint});
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}
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}
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void TextBox::keyPressed(int key) {
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void TextBox::keyPressed(int key) {
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wstring src = label->text();
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switch (key) {
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switch (key) {
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case KEY_BACKSPACE:
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case KEY_BACKSPACE:
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if (src.length())
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if (!input.empty()){
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label->text(src.substr(0, src.length()-1));
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input = input.substr(0, input.length()-1);
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}
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break;
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break;
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case KEY_ENTER:
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case KEY_ENTER:
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if (consumer) {
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if (consumer) {
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@@ -130,4 +141,10 @@ void TextBox::textSupplier(wstringsupplier supplier) {
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void TextBox::textConsumer(wstringconsumer consumer) {
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void TextBox::textConsumer(wstringconsumer consumer) {
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this->consumer = consumer;
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this->consumer = consumer;
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}
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wstring TextBox::text() const {
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if (input.empty())
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return placeholder;
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return input;
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}
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}
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@@ -53,10 +53,12 @@ namespace gui {
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glm::vec4 hoverColor {0.05f, 0.1f, 0.2f, 0.75f};
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glm::vec4 hoverColor {0.05f, 0.1f, 0.2f, 0.75f};
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glm::vec4 focusedColor {0.0f, 0.0f, 0.0f, 1.0f};
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glm::vec4 focusedColor {0.0f, 0.0f, 0.0f, 1.0f};
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Label* label;
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Label* label;
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std::wstring input;
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std::wstring placeholder;
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wstringsupplier supplier = nullptr;
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wstringsupplier supplier = nullptr;
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wstringconsumer consumer = nullptr;
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wstringconsumer consumer = nullptr;
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public:
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public:
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TextBox(std::wstring text, glm::vec4 padding=glm::vec4(2.0f));
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TextBox(std::wstring placeholder, glm::vec4 padding=glm::vec4(2.0f));
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virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self) override;
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virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self) override;
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@@ -66,6 +68,7 @@ namespace gui {
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virtual void textSupplier(wstringsupplier supplier);
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virtual void textSupplier(wstringsupplier supplier);
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virtual void textConsumer(wstringconsumer consumer);
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virtual void textConsumer(wstringconsumer consumer);
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virtual bool isfocuskeeper() const override {return true;}
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virtual bool isfocuskeeper() const override {return true;}
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virtual std::wstring text() const;
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};
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};
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}
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}
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+27
-11
@@ -35,11 +35,22 @@ void Container::act(float delta) {
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if (event.timer > event.interval) {
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if (event.timer > event.interval) {
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event.callback();
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event.callback();
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event.timer = fmod(event.timer, event.interval);
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event.timer = fmod(event.timer, event.interval);
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if (event.repeat > 0) {
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event.repeat--;
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}
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}
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}
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}
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}
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intervalEvents.erase(std::remove_if(
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intervalEvents.begin(), intervalEvents.end(),
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[](const IntervalEvent& event) {
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return event.repeat == 0;
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}
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), intervalEvents.end());
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for (auto node : nodes) {
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for (auto node : nodes) {
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if (node->visible())
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if (node->visible()) {
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node->act(delta);
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node->act(delta);
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}
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}
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}
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}
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}
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@@ -66,18 +77,23 @@ void Container::add(shared_ptr<UINode> node) {
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void Container::remove(shared_ptr<UINode> selected) {
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void Container::remove(shared_ptr<UINode> selected) {
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selected->setParent(nullptr);
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selected->setParent(nullptr);
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nodes.erase(std::remove_if(nodes.begin(), nodes.end(), [selected](const shared_ptr<UINode> node) {
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nodes.erase(std::remove_if(nodes.begin(), nodes.end(),
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return node == selected;
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[selected](const shared_ptr<UINode> node) {
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}), nodes.end());
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return node == selected;
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}
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), nodes.end());
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refresh();
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refresh();
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}
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}
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void Container::listenInterval(float interval, ontimeout callback) {
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void Container::listenInterval(float interval, ontimeout callback, int repeat) {
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intervalEvents.push_back({callback, interval, 0.0f});
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intervalEvents.push_back({callback, interval, 0.0f, repeat});
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}
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}
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Panel::Panel(vec2 size, glm::vec4 padding, float interval, bool resizing)
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Panel::Panel(vec2 size, glm::vec4 padding, float interval, bool resizing)
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: Container(vec2(), size), padding(padding), interval(interval), resizing_(resizing) {
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: Container(vec2(), size),
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padding(padding),
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interval(interval),
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resizing_(resizing) {
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color_ = vec4(0.0f, 0.0f, 0.0f, 0.75f);
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color_ = vec4(0.0f, 0.0f, 0.0f, 0.75f);
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}
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}
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@@ -103,13 +119,13 @@ void Panel::refresh() {
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y += margin.y;
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y += margin.y;
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float ex;
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float ex;
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float spacex = size.x - margin.z - padding.z;
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switch (node->align()) {
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switch (node->align()) {
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case Align::center:
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case Align::center:
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ex = x + fmax(0.0f, (size.x - margin.z - padding.z) - node->size().x) / 2.0f;
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ex = x + fmax(0.0f, spacex - node->size().x) / 2.0f;
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break;
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break;
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case Align::right:
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case Align::right:
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ex = x + size.x - margin.z - padding.z - node->size().x;
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ex = x + spacex - node->size().x;
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break;
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break;
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default:
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default:
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ex = x + margin.x;
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ex = x + margin.x;
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@@ -131,7 +147,7 @@ void Panel::refresh() {
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x += margin.x;
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x += margin.x;
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node->setCoord(vec2(x, y+margin.y));
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node->setCoord(vec2(x, y+margin.y));
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x += nodesize.x + margin.z + interval;
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x += nodesize.x + margin.z + interval;
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float height = size.y - padding.y - padding.w - margin.y - margin.w;
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float height = size.y - padding.y - padding.w - margin.y - margin.w;
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node->size(vec2(nodesize.x, height));
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node->size(vec2(nodesize.x, height));
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maxh = fmax(maxh, y+margin.y+node->size().y+margin.w+padding.w);
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maxh = fmax(maxh, y+margin.y+node->size().y+margin.w+padding.w);
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@@ -15,6 +15,8 @@ namespace gui {
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ontimeout callback;
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ontimeout callback;
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float interval;
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float interval;
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float timer;
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float timer;
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// -1 - infinity, 1 - one time event
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int repeat;
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};
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};
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enum class Orientation { vertical, horizontal };
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enum class Orientation { vertical, horizontal };
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@@ -32,7 +34,7 @@ namespace gui {
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virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self) override;
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virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self) override;
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virtual void add(std::shared_ptr<UINode> node);
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virtual void add(std::shared_ptr<UINode> node);
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virtual void remove(std::shared_ptr<UINode> node);
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virtual void remove(std::shared_ptr<UINode> node);
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void listenInterval(float interval, ontimeout callback);
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void listenInterval(float interval, ontimeout callback, int repeat=-1);
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};
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};
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class Panel : public Container {
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class Panel : public Container {
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@@ -57,23 +57,27 @@ HudRenderer::HudRenderer(Engine* engine, Level* level) : level(level), assets(en
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fpsMax = fps;
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fpsMax = fps;
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});
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});
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panel->setCoord(vec2(10, 10));
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panel->setCoord(vec2(10, 10));
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panel->add(shared_ptr<Label>(create_label([this, level]() {
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return L"chunks: "+std::to_wstring(this->level->chunks->chunksCount)+L" visible: "+std::to_wstring(level->chunks->visible);
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})));
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panel->add(shared_ptr<Label>(create_label([this](){
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panel->add(shared_ptr<Label>(create_label([this](){
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return L"fps: "+this->fpsString;
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return L"fps: "+this->fpsString;
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})));
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})));
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panel->add(shared_ptr<Label>(create_label([this](){
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return L"meshes: " + std::to_wstring(Mesh::meshesCount);
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})));
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panel->add(shared_ptr<Label>(create_label([this](){
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panel->add(shared_ptr<Label>(create_label([this](){
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return L"occlusion: "+wstring(this->occlusion ? L"on" : L"off");
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return L"occlusion: "+wstring(this->occlusion ? L"on" : L"off");
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})));
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})));
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panel->add(shared_ptr<Label>(create_label([this, level]() {
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return L"chunks: "+std::to_wstring(this->level->chunks->chunksCount)+L" visible: "+std::to_wstring(level->chunks->visible);
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})));
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panel->add(shared_ptr<Label>(create_label([this](){
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panel->add(shared_ptr<Label>(create_label([this](){
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std::wstringstream stream;
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std::wstringstream stream;
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stream << std::hex << this->level->player->selectedVoxel.states;
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stream << std::hex << this->level->player->selectedVoxel.states;
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return L"block-selected: "+std::to_wstring(this->level->player->selectedVoxel.id)+L" "+stream.str();
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return L"block-selected: "+std::to_wstring(this->level->player->selectedVoxel.id)+L" "+stream.str();
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})));
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})));
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panel->add(shared_ptr<Label>(create_label([this](){
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panel->add(shared_ptr<Label>(create_label([this](){
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return L"meshes: " + std::to_wstring(Mesh::meshesCount);
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return L"seed: "+std::to_wstring(this->level->world->seed);
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})));
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})));
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for (int ax = 0; ax < 3; ax++){
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for (int ax = 0; ax < 3; ax++){
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Panel* sub = new Panel(vec2(10, 27), vec4(0.0f));
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Panel* sub = new Panel(vec2(10, 27), vec4(0.0f));
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sub->orientation(Orientation::horizontal);
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sub->orientation(Orientation::horizontal);
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+126
-19
@@ -4,6 +4,7 @@
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#include <memory>
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#include <memory>
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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#include <filesystem>
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#include <filesystem>
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#include <stdexcept>
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#include "../window/Camera.h"
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#include "../window/Camera.h"
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#include "../window/Events.h"
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#include "../window/Events.h"
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@@ -26,42 +27,45 @@
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#include "../files/engine_files.h"
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#include "../files/engine_files.h"
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#include "../util/stringutil.h"
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#include "../util/stringutil.h"
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using std::string;
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using std::wstring;
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using std::wstring;
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using glm::vec3;
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using glm::vec3;
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using glm::vec4;
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using glm::vec4;
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using std::shared_ptr;
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using std::shared_ptr;
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using std::filesystem::path;
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using std::filesystem::path;
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using std::filesystem::u8path;
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using std::filesystem::directory_iterator;
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using std::filesystem::directory_iterator;
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using namespace gui;
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using namespace gui;
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MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
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// Replace this ugly piece of code
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// With some normal pages system
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Panel* create_main_menu_panel(Engine* engine, shared_ptr<UINode>* newWorldPanel) {
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Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
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Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
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panel->color(vec4(0.0f));
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panel->color(vec4(0.0f));
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panel->setCoord(vec2(10, 10));
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panel->setCoord(vec2(10, 10));
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{
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{
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auto button = new Button(L"New World", vec4(12.0f, 10.0f, 12.0f, 10.0f));
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auto button = new Button(L"New World", vec4(12.0f, 10.0f, 12.0f, 10.0f));
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button->listenAction([this, panel](GUI*) {
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button->listenAction([engine, panel, newWorldPanel](GUI*) {
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std::cout << "-- loading world" << std::endl;
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panel->visible(false);
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EngineSettings& settings = engine->getSettings();
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(*newWorldPanel)->visible(true);
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path folder = enginefs::get_worlds_folder()/path("world");
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World* world = new World("world", folder, 42, settings);
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auto screen = new LevelScreen(engine, world->load(settings));
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engine->setScreen(shared_ptr<Screen>(screen));
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});
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});
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panel->add(shared_ptr<UINode>(button));
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panel->add(shared_ptr<UINode>(button));
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}
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}
|
||||||
Panel* worldsPanel = new Panel(vec2(390, 200), vec4(5.0f));
|
Panel* worldsPanel = new Panel(vec2(390, 200), vec4(5.0f));
|
||||||
worldsPanel->color(vec4(0.1f));
|
worldsPanel->color(vec4(0.1f));
|
||||||
for (auto const& entry : directory_iterator(enginefs::get_worlds_folder())) {
|
for (auto const& entry : directory_iterator(enginefs::get_worlds_folder())) {
|
||||||
std::string name = entry.path().filename();
|
string name = entry.path().filename();
|
||||||
Button* button = new Button(util::str2wstr_utf8(name), vec4(10.0f, 8.0f, 10.0f, 8.0f));
|
Button* button = new Button(util::str2wstr_utf8(name),
|
||||||
|
vec4(10.0f, 8.0f, 10.0f, 8.0f));
|
||||||
button->color(vec4(0.5f));
|
button->color(vec4(0.5f));
|
||||||
button->listenAction([this, panel, name](GUI*) {
|
button->listenAction([engine, panel, name](GUI*) {
|
||||||
EngineSettings& settings = engine->getSettings();
|
EngineSettings& settings = engine->getSettings();
|
||||||
World* world = new World(name, enginefs::get_worlds_folder()/name, 42, settings);
|
|
||||||
engine->setScreen(shared_ptr<Screen>(new LevelScreen(engine, world->load(settings))));
|
auto folder = enginefs::get_worlds_folder()/name;
|
||||||
|
World* world = new World(name, folder, 42, settings);
|
||||||
|
auto screen = new LevelScreen(engine, world->load(settings));
|
||||||
|
engine->setScreen(shared_ptr<Screen>(screen));
|
||||||
});
|
});
|
||||||
worldsPanel->add(shared_ptr<UINode>(button));
|
worldsPanel->add(shared_ptr<UINode>(button));
|
||||||
}
|
}
|
||||||
@@ -69,13 +73,113 @@ MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
|
|||||||
|
|
||||||
{
|
{
|
||||||
Button* button = new Button(L"Quit", vec4(12.0f, 10.0f, 12.0f, 10.0f));
|
Button* button = new Button(L"Quit", vec4(12.0f, 10.0f, 12.0f, 10.0f));
|
||||||
button->listenAction([this](GUI*) {
|
button->listenAction([](GUI*) {
|
||||||
Window::setShouldClose(true);
|
Window::setShouldClose(true);
|
||||||
});
|
});
|
||||||
panel->add(shared_ptr<UINode>(button));
|
panel->add(shared_ptr<UINode>(button));
|
||||||
}
|
}
|
||||||
this->panel = shared_ptr<UINode>(panel);
|
return panel;
|
||||||
engine->getGUI()->add(this->panel);
|
}
|
||||||
|
|
||||||
|
Panel* create_new_world_panel(Engine* engine, shared_ptr<UINode>* mainPanel) {
|
||||||
|
Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
|
||||||
|
panel->color(vec4(0.0f));
|
||||||
|
panel->setCoord(vec2(10, 10));
|
||||||
|
|
||||||
|
TextBox* worldNameInput;
|
||||||
|
{
|
||||||
|
Label* label = new Label(L"World Name");
|
||||||
|
panel->add(shared_ptr<UINode>(label));
|
||||||
|
|
||||||
|
TextBox* input = new TextBox(L"New World", vec4(6.0f));
|
||||||
|
panel->add(shared_ptr<UINode>(input));
|
||||||
|
worldNameInput = input;
|
||||||
|
}
|
||||||
|
|
||||||
|
TextBox* seedInput;
|
||||||
|
{
|
||||||
|
Label* label = new Label(L"Seed");
|
||||||
|
panel->add(shared_ptr<UINode>(label));
|
||||||
|
|
||||||
|
uint64_t randseed = rand() ^ (rand() << 8) ^
|
||||||
|
(rand() << 16) ^ (rand() << 24) ^
|
||||||
|
((uint64_t)rand() << 32) ^ ((uint64_t)rand() << 40) ^
|
||||||
|
((uint64_t)rand() << 56);
|
||||||
|
|
||||||
|
TextBox* input = new TextBox(std::to_wstring(randseed), vec4(6.0f));
|
||||||
|
panel->add(shared_ptr<UINode>(input));
|
||||||
|
seedInput = input;
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
Button* button = new Button(L"Create World", vec4(10.0f));
|
||||||
|
button->margin(vec4(0, 20, 0, 0));
|
||||||
|
vec4 basecolor = worldNameInput->color();
|
||||||
|
button->listenAction([=](GUI*) {
|
||||||
|
wstring name = worldNameInput->text();
|
||||||
|
string nameutf8 = util::wstr2str_utf8(name);
|
||||||
|
|
||||||
|
// Basic validation
|
||||||
|
if (!util::is_valid_filename(name) ||
|
||||||
|
enginefs::is_world_name_used(nameutf8)) {
|
||||||
|
// blink red two times
|
||||||
|
panel->listenInterval(0.1f, [worldNameInput, basecolor]() {
|
||||||
|
static bool flag = true;
|
||||||
|
if (flag) {
|
||||||
|
worldNameInput->color(vec4(0.3f, 0.0f, 0.0f, 0.5f));
|
||||||
|
} else {
|
||||||
|
worldNameInput->color(basecolor);
|
||||||
|
}
|
||||||
|
flag = !flag;
|
||||||
|
}, 4);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
wstring seedstr = seedInput->text();
|
||||||
|
uint64_t seed;
|
||||||
|
if (util::is_integer(seedstr)) {
|
||||||
|
try {
|
||||||
|
seed = std::stoull(seedstr);
|
||||||
|
} catch (const std::out_of_range& err) {
|
||||||
|
std::hash<wstring> hash;
|
||||||
|
seed = hash(seedstr);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
std::hash<wstring> hash;
|
||||||
|
seed = hash(seedstr);
|
||||||
|
}
|
||||||
|
std::cout << "world seed: " << seed << std::endl;
|
||||||
|
|
||||||
|
EngineSettings& settings = engine->getSettings();
|
||||||
|
|
||||||
|
auto folder = enginefs::get_worlds_folder()/u8path(nameutf8);
|
||||||
|
std::filesystem::create_directories(folder);
|
||||||
|
World* world = new World(nameutf8, folder, seed, settings);
|
||||||
|
auto screen = new LevelScreen(engine, world->load(settings));
|
||||||
|
engine->setScreen(shared_ptr<Screen>(screen));
|
||||||
|
});
|
||||||
|
panel->add(shared_ptr<UINode>(button));
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
Button* button = new Button(L"Back", vec4(10.0f));
|
||||||
|
button->listenAction([panel, mainPanel](GUI*) {
|
||||||
|
panel->visible(false);
|
||||||
|
(*mainPanel)->visible(true);
|
||||||
|
});
|
||||||
|
panel->add(shared_ptr<UINode>(button));
|
||||||
|
}
|
||||||
|
|
||||||
|
return panel;
|
||||||
|
}
|
||||||
|
|
||||||
|
MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
|
||||||
|
GUI* gui = engine->getGUI();
|
||||||
|
panel = shared_ptr<UINode>(create_main_menu_panel(engine, &newWorldPanel));
|
||||||
|
newWorldPanel = shared_ptr<UINode>(create_new_world_panel(engine, &panel));
|
||||||
|
newWorldPanel->visible(false);
|
||||||
|
gui->add(panel);
|
||||||
|
gui->add(newWorldPanel);
|
||||||
|
|
||||||
batch = new Batch2D(1024);
|
batch = new Batch2D(1024);
|
||||||
uicamera = new Camera(vec3(), Window::height);
|
uicamera = new Camera(vec3(), Window::height);
|
||||||
@@ -84,7 +188,9 @@ MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
MenuScreen::~MenuScreen() {
|
MenuScreen::~MenuScreen() {
|
||||||
engine->getGUI()->remove(panel);
|
GUI* gui = engine->getGUI();
|
||||||
|
gui->remove(newWorldPanel);
|
||||||
|
gui->remove(panel);
|
||||||
delete batch;
|
delete batch;
|
||||||
delete uicamera;
|
delete uicamera;
|
||||||
}
|
}
|
||||||
@@ -94,6 +200,7 @@ void MenuScreen::update(float delta) {
|
|||||||
|
|
||||||
void MenuScreen::draw(float delta) {
|
void MenuScreen::draw(float delta) {
|
||||||
panel->setCoord((Window::size() - panel->size()) / 2.0f);
|
panel->setCoord((Window::size() - panel->size()) / 2.0f);
|
||||||
|
newWorldPanel->setCoord((Window::size() - newWorldPanel->size()) / 2.0f);
|
||||||
|
|
||||||
Window::clear();
|
Window::clear();
|
||||||
Window::setBgColor(vec3(0.2f, 0.2f, 0.2f));
|
Window::setBgColor(vec3(0.2f, 0.2f, 0.2f));
|
||||||
@@ -108,7 +215,7 @@ void MenuScreen::draw(float delta) {
|
|||||||
batch->rect(0, 0,
|
batch->rect(0, 0,
|
||||||
Window::width, Window::height, 0, 0, 0,
|
Window::width, Window::height, 0, 0, 0,
|
||||||
UVRegion(0, 0, Window::width/64, Window::height/64),
|
UVRegion(0, 0, Window::width/64, Window::height/64),
|
||||||
false, false, glm::vec4(1.0f));
|
false, false, vec4(1.0f));
|
||||||
batch->render();
|
batch->render();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -30,6 +30,7 @@ public:
|
|||||||
|
|
||||||
class MenuScreen : public Screen {
|
class MenuScreen : public Screen {
|
||||||
std::shared_ptr<gui::UINode> panel;
|
std::shared_ptr<gui::UINode> panel;
|
||||||
|
std::shared_ptr<gui::UINode> newWorldPanel;
|
||||||
Batch2D* batch;
|
Batch2D* batch;
|
||||||
Camera* uicamera;
|
Camera* uicamera;
|
||||||
public:
|
public:
|
||||||
|
|||||||
@@ -131,4 +131,22 @@ bool util::is_integer(string text) {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool util::is_integer(wstring text) {
|
||||||
|
for (wchar_t c : text) {
|
||||||
|
if (c < L'0' || c > L'9')
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool util::is_valid_filename(std::wstring name) {
|
||||||
|
for (wchar_t c : name) {
|
||||||
|
if (c < 31 || c == '/' || c == '\\' || c == '<' || c == '>' ||
|
||||||
|
c == ':' || c == '"' || c == '|' || c == '?' || c == '*'){
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
@@ -13,6 +13,8 @@ namespace util {
|
|||||||
extern std::string wstr2str_utf8(const std::wstring ws);
|
extern std::string wstr2str_utf8(const std::wstring ws);
|
||||||
extern std::wstring str2wstr_utf8(const std::string s);
|
extern std::wstring str2wstr_utf8(const std::string s);
|
||||||
extern bool is_integer(std::string text);
|
extern bool is_integer(std::string text);
|
||||||
|
extern bool is_integer(std::wstring text);
|
||||||
|
extern bool is_valid_filename(std::wstring name);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // UTIL_STRINGUTIL_H_
|
#endif // UTIL_STRINGUTIL_H_
|
||||||
+1
-1
@@ -48,7 +48,7 @@ Level* World::load(EngineSettings& settings) {
|
|||||||
seed = info.seed;
|
seed = info.seed;
|
||||||
name = info.name;
|
name = info.name;
|
||||||
|
|
||||||
vec3 playerPosition = vec3(0, 64, 0);
|
vec3 playerPosition = vec3(0, 100, 0);
|
||||||
Camera* camera = new Camera(playerPosition, glm::radians(90.0f));
|
Camera* camera = new Camera(playerPosition, glm::radians(90.0f));
|
||||||
Player* player = new Player(playerPosition, 4.0f, camera);
|
Player* player = new Player(playerPosition, 4.0f, camera);
|
||||||
Level* level = new Level(this, player, settings);
|
Level* level = new Level(this, player, settings);
|
||||||
|
|||||||
Reference in New Issue
Block a user