feat: lights debug mode
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@@ -118,6 +118,7 @@ void WorldRenderer::setupWorldShader(
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shader.uniform1f("u_gamma", settings.graphics.gamma.get());
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shader.uniform1f("u_fogFactor", fogFactor);
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shader.uniform1f("u_fogCurve", settings.graphics.fogCurve.get());
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shader.uniform1i("u_debugLights", lightsDebug);
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shader.uniform1f("u_weatherFogOpacity", weather.fogOpacity());
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shader.uniform1f("u_weatherFogDencity", weather.fogDencity());
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shader.uniform1f("u_weatherFogCurve", weather.fogCurve());
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@@ -442,6 +443,10 @@ void WorldRenderer::setDebug(bool flag) {
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debug = flag;
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}
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void WorldRenderer::toggleLightsDebug() {
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lightsDebug = !lightsDebug;
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}
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Weather& WorldRenderer::getWeather() {
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return weather;
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}
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@@ -48,6 +48,7 @@ class WorldRenderer {
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float timer = 0.0f;
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bool debug = false;
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bool lightsDebug = false;
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/// @brief Render block selection lines
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void renderBlockSelection();
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@@ -107,5 +108,7 @@ public:
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void setDebug(bool flag);
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void toggleLightsDebug();
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Weather& getWeather();
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};
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@@ -22,8 +22,6 @@ struct ChunkVertex {
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{{}, 0}};
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};
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/// @brief Chunk mesh vertex attributes
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template<typename VertexStructure>
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class Mesh;
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