refactor: PlayerController
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@@ -76,12 +76,10 @@ class PlayerController {
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float stepsTimer = 0.0f;
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void onFootstep();
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void updateFootsteps(float delta);
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public:
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static glm::ivec3 selectedBlockNormal;
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static glm::vec3 selectedPointPosition;
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static int selectedBlockId;
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static int selectedBlockRotation;
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void processRightClick(Block* def, Block* target);
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voxel* updateSelection(float maxDistance);
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public:
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PlayerController(
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Level* level,
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const EngineSettings& settings,
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