refactor: PlayerController

This commit is contained in:
MihailRis
2024-06-09 16:30:01 +03:00
parent b3ae8484a2
commit 4e696520b6
13 changed files with 207 additions and 186 deletions
+2 -2
View File
@@ -134,10 +134,10 @@ static int l_player_set_noclip(lua_State* L) {
static int l_player_get_selected_block(lua_State* L) {
if (auto player = get_player(L, 1)) {
if (player->selectedVoxel.id == BLOCK_VOID) {
if (player->selection.vox.id == BLOCK_VOID) {
return 0;
}
const glm::ivec3 pos = player->selectedBlockPosition;
const glm::ivec3 pos = player->selection.position;
lua_pushinteger(L, pos.x);
lua_pushinteger(L, pos.y);
lua_pushinteger(L, pos.z);