refactor: PlayerController
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@@ -192,10 +192,10 @@ void scripting::on_block_broken(Player* player, const Block* block, int x, int y
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});
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}
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bool scripting::on_block_interact(Player* player, const Block* block, int x, int y, int z) {
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bool scripting::on_block_interact(Player* player, const Block* block, glm::ivec3 pos) {
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std::string name = block->name + ".interact";
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return state->emit_event(name, [x, y, z, player] (lua::LuaState* state) {
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state->pushivec3(x, y, z);
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return state->emit_event(name, [pos, player] (lua::LuaState* state) {
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state->pushivec3(pos.x, pos.y, pos.z);
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state->pushinteger(player->getId());
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return 4;
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});
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